Files
UwU-Engine/Core/Game/Actors/Actor.cpp
T

59 lines
1.2 KiB
C++

#include "Actor.h"
#include "Game/SaveMap/SaveMap.h"
#include "Log/Log.h"
Actor::Actor()
{
SetType(Classes::Actor);
}
std::shared_ptr<SaveMap> Actor::save() noexcept
{
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("Actor");
save->SaveObject("loc", &loc)
->SaveObject("rot", &rot)
->SaveObject("scale", &scale)
->SaveListStrings("tags", std::move(tags));
return save;
}
void Actor::load(std::shared_ptr<SaveMap> save) noexcept
{
loc = *reinterpret_cast<Vector3D*>(save->GetObject("loc"));
rot = *reinterpret_cast<Vector3D*>(save->GetObject("rot"));
scale = *reinterpret_cast<Vector3D*>(save->GetObject("scale"));
tags = std::move(save->GetListString("tags"));
}
void Actor::BeginPlay()
{
Log("Actor::BeginPlay");
}
void Actor::Tick(double delta_time)
{
}
void Actor::SetActorLocate(const Vector3D& loc) noexcept
{
this->loc = loc;
OnSetActorLocate.Call(loc);
}
void Actor::SetActorRotate(const Vector3D& rot) noexcept
{
this->rot = rot;
OnSetActorRotate.Call(rot);
}
void Actor::AddTag(const std::string& tag) noexcept
{
tags.push_back(tag);
}
void Actor::RemoveTag(const std::string& tag) noexcept
{
tags.remove(tag);
}