Files
UwU-Engine/RenderEngineSDK/RenderEngineBase.cpp
T

27 lines
626 B
C++

#include "RenderEngineBase.hpp"
#include <stdexcept>
#include "Core/CoreInstance.hpp"
RenderEngineBase::RenderEngineBase(CoreInstance& core)
{
if (!glfwInit())
throw std::runtime_error("Fail init glfw");
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
window_ = glfwCreateWindow(800, 600, core.getGameName().c_str(), nullptr, nullptr);
if (window_ == nullptr)
throw std::runtime_error("Fail create window");
}
RenderEngineBase::~RenderEngineBase()
{
if (window_ != nullptr)
glfwDestroyWindow(window_);
glfwTerminate();
}