Files
UwU-Engine/Core/Core/RenderEngine.cpp
T
2025-09-20 20:17:46 +07:00

251 lines
9.0 KiB
C++

#include "RenderEngine.h"
#include <queue>
#include <set>
#include <stdexcept>
#include <string>
#include "CoreInstance.h"
#include "Log/Log.h"
#include "GLFW/glfw3.h"
#ifdef _DEBUG
static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
void* pUserData) {
std::string msg = "validation layer: ";
msg += pCallbackData->pMessage;
Log(msg);
return VK_FALSE;
}
VkResult RenderEngine::enable_layer_validation(VkDebugUtilsMessengerCreateInfoEXT* create_info)
{
PFN_vkCreateDebugUtilsMessengerEXT debug_creator = reinterpret_cast<PFN_vkCreateDebugUtilsMessengerEXT>(vkGetInstanceProcAddr(instance_, "vkCreateDebugUtilsMessengerEXT"));
return debug_creator(instance_, create_info, nullptr, &debug_messenger_);
}
#endif
std::vector<const char*> RenderEngine::get_required_extensions()
{
uint32_t extensions_count = 0;
const char** glfw_extension = glfwGetRequiredInstanceExtensions(&extensions_count);
std::vector<const char*> extensions(glfw_extension, glfw_extension + extensions_count);
#ifdef _DEBUG
extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
#endif
return extensions;
}
bool RenderEngine::QueueFamilyIndices::is_complete()
{
return graphycs_family.has_value() && present_family.has_value();
}
bool RenderEngine::is_device_suitable(VkPhysicalDevice device, VkSurfaceKHR surface)
{
VkPhysicalDeviceProperties device_properties;
VkPhysicalDeviceFeatures device_features;
vkGetPhysicalDeviceProperties(device, &device_properties);
vkGetPhysicalDeviceFeatures(device, &device_features);
QueueFamilyIndices indices = find_queue_family_indices(device, surface);
return device_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
&& device_features.geometryShader
&& indices.is_complete();
}
RenderEngine::QueueFamilyIndices RenderEngine::find_queue_family_indices(VkPhysicalDevice physical_device, VkSurfaceKHR surface)
{
QueueFamilyIndices queue_family_indices;
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &queueFamilyCount, nullptr);
std::vector<VkQueueFamilyProperties> family_propertieses(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &queueFamilyCount, family_propertieses.data());
for (uint32_t i = 0; i < family_propertieses.size(); ++i)
{
if (family_propertieses[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
queue_family_indices.graphycs_family = i;
VkBool32 present_support = false;
VK_CHECK(vkGetPhysicalDeviceSurfaceSupportKHR(physical_device, i, surface, &present_support));
if (present_support)
queue_family_indices.present_family = i;
if(queue_family_indices.is_complete())
break;
}
return queue_family_indices;
}
void RenderEngine::create_instance()
{
std::vector<const char*> extensions = get_required_extensions();
VkApplicationInfo app_info{};
app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
app_info.apiVersion = VK_API_VERSION_1_0;
app_info.applicationVersion = VK_MAKE_VERSION(0, 0, 0);
app_info.pApplicationName = core_.getGameName().c_str();
app_info.pEngineName = "UwU Engine";
app_info.engineVersion = VK_MAKE_VERSION(0, 0, 0);
VkInstanceCreateInfo instance_create_info{};
instance_create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instance_create_info.pApplicationInfo = &app_info;
instance_create_info.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
instance_create_info.ppEnabledExtensionNames = extensions.data();
#ifdef _DEBUG
std::vector<const char*> layers_validation = {
"VK_LAYER_KHRONOS_validation"
};
instance_create_info.enabledLayerCount = static_cast<uint32_t>(layers_validation.size());
instance_create_info.ppEnabledLayerNames = layers_validation.data();
VkDebugUtilsMessengerCreateInfoEXT debug_messenger_create_info{};
debug_messenger_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
debug_messenger_create_info.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
debug_messenger_create_info.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
debug_messenger_create_info.pfnUserCallback = &debugCallback;
instance_create_info.pNext = &debug_messenger_create_info;
#endif
VK_CHECK(vkCreateInstance(&instance_create_info, nullptr, &instance_));
#ifdef _DEBUG
VK_CHECK(enable_layer_validation(&debug_messenger_create_info));
#endif
}
void RenderEngine::pick_physical_device()
{
uint32_t device_count = 0;
std::vector<VkPhysicalDevice> devices;
VK_CHECK(vkEnumeratePhysicalDevices(instance_, &device_count, nullptr));
devices.resize(device_count);
VK_CHECK(vkEnumeratePhysicalDevices(instance_, &device_count, devices.data()));
for (const auto& device : devices)
{
if (is_device_suitable(device, surface_))
{
physical_device_ = device;
VkPhysicalDeviceProperties device_properties;
vkGetPhysicalDeviceProperties(physical_device_, &device_properties);
Log("Using device: " + std::string(device_properties.deviceName));
break;
}
}
if (VK_NULL_HANDLE == physical_device_)
throw std::runtime_error("No suitable device found");
}
void RenderEngine::create_logical_device()
{
QueueFamilyIndices indices = find_queue_family_indices(physical_device_, surface_);
VkPhysicalDeviceFeatures device_features{};
std::vector<VkDeviceQueueCreateInfo> queue_create_infos;
std::set<uint32_t> unique_queue_families = {indices.graphycs_family.value(), indices.present_family.value()};
float queue_priority = 1.0f;
VkDeviceQueueCreateInfo device_queue_create_info{};
device_queue_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
device_queue_create_info.pQueuePriorities = &queue_priority;
for (auto queue_family : unique_queue_families)
{
device_queue_create_info.queueFamilyIndex = queue_family;
device_queue_create_info.queueCount = 1;
queue_create_infos.push_back(device_queue_create_info);
}
VkDeviceCreateInfo device_create_info{};
device_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
device_create_info.queueCreateInfoCount = static_cast<uint32_t>(unique_queue_families.size());
device_create_info.pQueueCreateInfos = queue_create_infos.data();
device_create_info.pEnabledFeatures = &device_features;
device_create_info.enabledExtensionCount = 0;
device_create_info.ppEnabledExtensionNames = nullptr;
#ifdef _DEBUG
std::vector<const char*> layers_validation = {
"VK_LAYER_KHRONOS_validation"
};
device_create_info.enabledLayerCount = static_cast<uint32_t>(layers_validation.size());
device_create_info.ppEnabledLayerNames = layers_validation.data();
#else
device_create_info.enabledLayerCount = 0;
device_create_info.ppEnabledLayerNames = nullptr;
#endif
VK_CHECK(vkCreateDevice(physical_device_, &device_create_info, nullptr, &device_));
vkGetDeviceQueue(device_, indices.graphycs_family.value(), 0, &graphics_queue_);
vkGetDeviceQueue(device_, indices.present_family.value(), 0, &present_queue_);
}
void RenderEngine::create_surface()
{
VK_CHECK(glfwCreateWindowSurface(instance_, window_, nullptr, &surface_));
}
RenderEngine::RenderEngine(CoreInstance& core, GLFWwindow* window):
core_(core),
window_(window)
#ifdef _DEBUG
,debug_messenger_(nullptr)
#endif
{
create_instance();
create_surface();
pick_physical_device();
create_logical_device();
}
RenderEngine::~RenderEngine()
{
if (device_ != VK_NULL_HANDLE)
vkDestroyDevice(device_, nullptr);
if (surface_ != VK_NULL_HANDLE)
vkDestroySurfaceKHR(instance_, surface_, nullptr);
#ifdef _DEBUG
if (debug_messenger_ != nullptr && instance_ != nullptr) {
PFN_vkDestroyDebugUtilsMessengerEXT destroyer_messenger = reinterpret_cast<PFN_vkDestroyDebugUtilsMessengerEXT>(vkGetInstanceProcAddr(instance_, "vkDestroyDebugUtilsMessengerEXT"));
destroyer_messenger(instance_, debug_messenger_, nullptr);
}
#endif
if (instance_ != VK_NULL_HANDLE)
vkDestroyInstance(instance_, nullptr);
if (window_ != nullptr)
glfwDestroyWindow(window_);
glfwTerminate();
}
void RenderEngine::start()
{
while (!glfwWindowShouldClose(window_))
{
glfwSwapBuffers(window_);
glfwPollEvents();
}
}
void RenderEngine::stop_render()
{
if (window_ != nullptr && !glfwWindowShouldClose(window_))
glfwSetWindowShouldClose(window_, true);
}