41 lines
832 B
C++
41 lines
832 B
C++
#include "World.hpp"
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#include "Game/SaveMap/SaveMap.hpp"
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World::World(GameInstance& game_instance) : game_instance(game_instance)
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{
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}
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World::~World()
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{
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for (auto& actor : actors)
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delete actor;
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actors.clear();
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}
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void World::BeginPlay()
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{
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for (auto& i : actors)
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i->BeginPlay();
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}
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void World::Tick(double delta_time)
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{
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for (auto& i : actors)
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i->Tick(delta_time);
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}
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std::shared_ptr<SaveMap> World::save()
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{
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std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("World");
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save->SaveListObject("Actors", std::move(reinterpret_cast<std::list<ISave*>&>(actors)));
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return save;
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}
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void World::load(std::shared_ptr<SaveMap> save)
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{
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actors = std::move(reinterpret_cast<std::list<Actor*>&>(save->GetListObject("Actors")));
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for (auto& i : actors)
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i->world_ = this;
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} |