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UwU-Engine/Core/Game/Actors/Mesh/StaticMesh.hpp
T
2025-10-10 19:39:30 +07:00

18 lines
350 B
C++

#pragma once
#include "Mesh.hpp"
GENERATE_META(StaticMesh)
class StaticMesh : public Mesh
{
public:
StaticMesh();
#pragma region ISave
virtual std::shared_ptr<SaveMap> save() override;
virtual void load(std::shared_ptr<SaveMap> save) override;
#pragma endregion
void load_model(const std::string& model_name) override;
};