30 lines
656 B
C++
30 lines
656 B
C++
#include "Camera.hpp"
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#include "../../RenderEngine/UwURenderEngine.hpp"
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#include "Core/CoreInstance.hpp"
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#include "Game/GameInstance.hpp"
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#include "Game/SaveMap/SaveMap.hpp"
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#include "Game/World/World.hpp"
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Camera::Camera()
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{
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SetType(Classes::Camera);
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}
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std::shared_ptr<SaveMap> Camera::save()
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{
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std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("Camera");
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save->connect_to(Actor::save());
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return save;
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}
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void Camera::load(std::shared_ptr<SaveMap> save)
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{
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Actor::load(save->getParent());
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}
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void Camera::SetActive() const noexcept
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{
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GET_RENDER_ENGINE->SetActiveCamera(GetWorld()->GetActorByName<Camera>(GetName()));
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}
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