Files
UwU-Engine/Core/Game/World/World.cpp
T

74 lines
1.8 KiB
C++

#include "World.hpp"
#include "Game/SaveMap/SaveMap.hpp"
World::World(GameInstance& game_instance) : game_instance_(game_instance)
{
}
World::~World()
{
for (auto& i : actors_map_)
i.second->OnDestroy();
actors_map_.clear();
}
void World::BeginPlay()
{
for (auto& i : actors_map_)
i.second->BeginPlay();
}
void World::Tick(double delta_time)
{
for (auto& i : actors_map_)
i.second->Tick(delta_time);
}
std::shared_ptr<SaveMap> World::save()
{
std::scoped_lock lock(m_actors_map_);
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("World");
std::vector<std::string> ActorsIDs;
ActorsIDs.reserve(actors_map_.size());
std::list<std::shared_ptr<ISave>> actors;
for (auto[it, flag] : actors_map_)
{
ActorsIDs.push_back(it);
actors.push_back(flag);
}
save->SaveVectorStrings("ActorsIDs", std::move(ActorsIDs));
save->SaveListObject("Actors", std::move(actors));
return save;
}
void World::load(std::shared_ptr<SaveMap> save)
{
std::scoped_lock lock(m_actors_map_);
std::vector<std::string> actors_IDs = save->GetVectorString("ActorsIDs");
std::list<std::shared_ptr<ISave>> act = save->GetListObject("Actors");
size_t i_id = 0;
for (auto& i : act)
{
auto[it, flag] = actors_map_.try_emplace(actors_IDs[i_id], std::static_pointer_cast<Actor>(i));
it->second->world_ = std::static_pointer_cast<World>(shared_from_this());
it->second->name_ = it->first;
i_id++;
}
}
void World::DestroyActor(std::weak_ptr<Actor> ptr)
{
std::scoped_lock lock(m_actors_map_);
std::shared_ptr<Actor> actor = ptr.lock();
if (actor == nullptr)
return;
std::string name = actor->GetName();
actor->OnDestroy();
actors_map_.erase(name);
}