Files
UwU-Engine/RenderModule/RenderEngine.h
T

31 lines
606 B
C++

#pragma once
#define GLFW_INCLUDE_VULKAN
#include "GLFW/glfw3.h"
#include "ModuleInstance.h"
#include <vector>
template<typename T>
class Delegate;
class RenderEngine : public ModuleInstance
{
GLFWwindow* window;
VkInstance instance_;
#ifdef _DEBUG
VkResult enable_layer_validation(VkInstance instance, VkDebugUtilsMessengerCreateInfoEXT* create_info);
VkDebugUtilsMessengerEXT debug_messenger_;
#endif
static std::vector<const char*> get_required_extensions();
void stop_render();
public:
RenderEngine();
~RenderEngine() override;
void start() override;
};