74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
#pragma once
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#include <list>
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#include <vector>
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#include <string>
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#include "RTTI.h"
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#include "Game/Actors/Actor.h"
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class GameInstance;
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class World : public ISave
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{
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GameInstance& game_instance;
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// Actors only
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std::list<Actor*> actors;
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public:
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World(GameInstance& game_instance);
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~World() override;
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virtual void BeginPlay();
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virtual void Tick(double delta_time);
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GameInstance& GetGameInstance() const { return game_instance; }
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#pragma region ISave
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std::shared_ptr<SaveMap> save() override;
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void load(std::shared_ptr<SaveMap> save) override;
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#pragma endregion
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template<class T, class Container = std::vector<T*>>
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Container GetActorsByClass()
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{
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Container list;
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for (auto i = actors.cbegin(); i != actors.cend(); ++i)
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{
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if (RTTI::IsA<T>(*i))
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list.push_back(*i);
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}
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return list;
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}
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template<class T>
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T* SpawnActorFormClass(const Vector3D& loc = { 0, 0, 0 }, const Vector3D& rot = { 0, 0, 0 })
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{
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T* object = new T();
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object->SetActorLocate(loc);
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object->SetActorRotate(rot);
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actors.push_back(object);
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return object;
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}
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template<class Container = std::vector<Actor*>>
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Container GetActorsByTag(std::string tag)
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{
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Container container;
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for (auto& i : actors)
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{
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const std::list<std::string>& tags = i->GetTags();
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for (auto& j : tags)
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{
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if (j == tag)
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container.push_back(i);
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}
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}
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return container;
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}
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};
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