Files
UwU-Engine/TestGame/Shaders/vertex.vert
T
2025-10-03 21:23:25 +07:00

12 lines
216 B
GLSL

#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main()
{
gl_Position = vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}