58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
#include "Actor.h"
|
|
|
|
#include "Game/SaveMap/SaveMap.h"
|
|
#include "Log/Log.h"
|
|
|
|
Actor::Actor()
|
|
{
|
|
SetType(Classes::Actor);
|
|
}
|
|
|
|
std::shared_ptr<SaveMap> Actor::save()
|
|
{
|
|
return std::make_shared<SaveMap>("Actor")
|
|
->SaveObject("loc", &loc)
|
|
->SaveObject("rot", &rot)
|
|
->SaveObject("scale", &scale)
|
|
->SaveListStrings("tags", std::move(tags));
|
|
}
|
|
|
|
void Actor::load(std::shared_ptr<SaveMap> save)
|
|
{
|
|
loc = *reinterpret_cast<Vector3D*>(save->GetObject("loc"));
|
|
rot = *reinterpret_cast<Vector3D*>(save->GetObject("rot"));
|
|
scale = *reinterpret_cast<Vector3D*>(save->GetObject("scale"));
|
|
tags = std::move(save->GetListString("tags"));
|
|
}
|
|
|
|
void Actor::BeginPlay()
|
|
{
|
|
Log("Actor::BeginPlay");
|
|
}
|
|
|
|
void Actor::Tick(double delta_time)
|
|
{
|
|
}
|
|
|
|
void Actor::SetActorLocate(const Vector3D& loc) noexcept
|
|
{
|
|
this->loc = loc;
|
|
OnSetActorLocate.Call(loc);
|
|
}
|
|
|
|
void Actor::SetActorRotate(const Vector3D& rot) noexcept
|
|
{
|
|
this->rot = rot;
|
|
OnSetActorRotate.Call(rot);
|
|
}
|
|
|
|
void Actor::AddTag(const std::string& tag) noexcept
|
|
{
|
|
tags.push_back(tag);
|
|
}
|
|
|
|
void Actor::RemoveTag(const std::string& tag) noexcept
|
|
{
|
|
tags.remove(tag);
|
|
}
|