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UwU-Engine/Core/Game/Actors/Mesh/Mesh.hpp
T
2025-10-10 19:39:30 +07:00

25 lines
557 B
C++

#pragma once
#include <string>
#include "../Actor.h"
GENERATE_META(Mesh)
class Mesh : public Actor
{
std::string model_name_;
protected:
void SetModelName(const std::string& new_model_name) { model_name_ = new_model_name; }
public:
Mesh();
#pragma region ISave
virtual std::shared_ptr<SaveMap> save() override;
virtual void load(std::shared_ptr<SaveMap> save) override;
#pragma endregion
virtual void load_model(const std::string& model_name) = 0;
const std::string& GetModelName() const { return model_name_; }
};