mirror of
https://github.com/glfw/glfw.git
synced 2026-09-21 08:39:45 +00:00
Merge branch 'master' into EGL
Conflicts: src/glx_opengl.c src/opengl.c tests/glfwinfo.c
This commit is contained in:
+15
-1
@@ -8,12 +8,19 @@ else()
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link_libraries(${glfw_LIBRARIES})
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endif()
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list(APPEND thread_LIBRARIES ${CMAKE_THREAD_LIBS_INIT})
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if (UNIX AND NOT APPLE)
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list(APPEND thread_LIBRARIES ${RT_LIBRARY})
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endif()
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include_directories(${GLFW_SOURCE_DIR}/include
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${GLFW_SOURCE_DIR}/support
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${OPENGL_INCLUDE_DIR})
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set(GETOPT ${GLFW_SOURCE_DIR}/support/getopt.h
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${GLFW_SOURCE_DIR}/support/getopt.c)
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set(TINYCTHREAD ${GLFW_SOURCE_DIR}/support/tinycthread.h
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${GLFW_SOURCE_DIR}/support/tinycthread.c)
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add_executable(clipboard clipboard.c ${GETOPT})
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add_executable(defaults defaults.c)
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@@ -37,13 +44,20 @@ set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c)
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set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
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add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD})
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set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
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add_executable(title WIN32 MACOSX_BUNDLE title.c)
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set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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set(WINDOWS_BINARIES accuracy sharing tearing title windows)
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if (BUILD_SHARED_LIBS)
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target_link_libraries(threads ${thread_LIBRARIES})
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endif()
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set(WINDOWS_BINARIES accuracy sharing tearing threads title windows)
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set(CONSOLE_BINARIES clipboard defaults events fsaa fsfocus gamma glfwinfo
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iconify joysticks modes peter reopen)
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@@ -317,6 +317,9 @@ int main(int argc, char** argv)
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get_client_api_name(api),
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glGetString(GL_VENDOR));
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printf("OpenGL context debug flag saved by GLFW: %s\n",
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glfwGetWindowParam(window, GLFW_OPENGL_DEBUG_CONTEXT) ? "true" : "false");
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if (major > 1)
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{
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printf("%s context shading language version: \"%s\"\n",
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+131
@@ -0,0 +1,131 @@
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//========================================================================
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// Multithreading test
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This test is intended to verify whether the OpenGL context part of
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// the GLFW API is able to be used from multiple threads
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//
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//========================================================================
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#include <GL/glfw3.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <assert.h>
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#include "tinycthread.h"
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typedef struct
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{
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GLFWwindow window;
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const char* title;
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float r, g, b;
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thrd_t id;
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} Thread;
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static volatile GLboolean running = GL_TRUE;
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static int thread_main(void* data)
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{
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const Thread* thread = (const Thread*) data;
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glfwMakeContextCurrent(thread->window);
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assert(glfwGetCurrentContext() == thread->window);
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glfwSwapInterval(1);
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while (running)
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{
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const float v = (float) fabs(sin(glfwGetTime() * 2.f));
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glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(thread->window);
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}
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glfwMakeContextCurrent(NULL);
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return 0;
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}
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int main(void)
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{
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int i, result;
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Thread threads[] =
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{
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{ NULL, "Red", 1.f, 0.f, 0.f, 0 },
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{ NULL, "Green", 0.f, 1.f, 0.f, 0 },
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{ NULL, "Blue", 0.f, 0.f, 1.f, 0 }
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};
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const int count = sizeof(threads) / sizeof(Thread);
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if (!glfwInit())
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{
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fprintf(stderr, "Failed to initialize GLFW: %s\n",
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glfwErrorString(glfwGetError()));
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exit(EXIT_FAILURE);
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}
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for (i = 0; i < count; i++)
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{
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threads[i].window = glfwCreateWindow(200, 200,
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GLFW_WINDOWED,
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threads[i].title,
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NULL);
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if (!threads[i].window)
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{
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fprintf(stderr, "Failed to open GLFW window: %s\n",
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glfwErrorString(glfwGetError()));
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exit(EXIT_FAILURE);
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}
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glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
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if (thrd_create(&threads[i].id, thread_main, threads + i) !=
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thrd_success)
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{
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fprintf(stderr, "Failed to create secondary thread\n");
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exit(EXIT_FAILURE);
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}
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}
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while (running)
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{
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assert(glfwGetCurrentContext() == NULL);
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glfwWaitEvents();
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for (i = 0; i < count; i++)
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{
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if (glfwGetWindowParam(threads[i].window, GLFW_CLOSE_REQUESTED))
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running = GL_FALSE;
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}
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}
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for (i = 0; i < count; i++)
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thrd_join(threads[i].id, &result);
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exit(EXIT_SUCCESS);
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}
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