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Documentation work
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@@ -145,11 +145,17 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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}
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}
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// Context robustness modes (GL_KHR_robustness) are not yet supported on
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// Context robustness modes (GL_KHR_robustness) are not yet supported by
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// macOS but are not a hard constraint, so ignore and continue
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// Context release behaviors (GL_KHR_context_flush_control) are not yet
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// supported on macOS but are not a hard constraint, so ignore and continue
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// supported by macOS but are not a hard constraint, so ignore and continue
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// Debug contexts (GL_KHR_debug) are not yet supported by macOS but are not
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// a hard constraint, so ignore and continue
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// No-error contexts (GL_KHR_no_error) are not yet supported by macOS but
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// are not a hard constraint, so ignore and continue
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#define ADD_ATTR(x) { attributes[attributeCount++] = x; }
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#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
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