Merge branch 'master' into tls

Conflicts:
	src/x11_window.c
This commit is contained in:
Camilla Berglund
2012-08-26 21:56:20 +02:00
16 changed files with 468 additions and 509 deletions
+34 -38
View File
@@ -45,21 +45,18 @@
#define Button6 6
#define Button7 7
//========================================================================
// Translates an X Window key to internal coding
//========================================================================
static int translateKey(int keycode)
{
// Use the pre-filled LUT (see updateKeyCodeLUT() ).
// Use the pre-filled LUT (see updateKeyCodeLUT() in x11_init.c)
if ((keycode >= 0) && (keycode < 256))
{
return _glfwLibrary.X11.keyCodeLUT[keycode];
}
else
{
return -1;
}
}
@@ -92,6 +89,7 @@ static GLboolean createWindow(_GLFWwindow* window,
// Every window needs a colormap
// Create one based on the visual used by the current context
// TODO: Decouple this from context creation
window->X11.colormap = XCreateColormap(_glfwLibrary.X11.display,
_glfwLibrary.X11.root,
@@ -111,30 +109,29 @@ static GLboolean createWindow(_GLFWwindow* window,
if (wndconfig->mode == GLFW_WINDOWED)
{
// The /only/ reason we are setting the background pixel here is
// that otherwise our window wont get any decorations on systems
// using Compiz on Intel hardware
// The /only/ reason for setting the background pixel here is that
// otherwise our window won't get any decorations on systems using
// certain versions of Compiz on Intel hardware
wa.background_pixel = BlackPixel(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen);
wamask |= CWBackPixel;
}
window->X11.handle = XCreateWindow(
_glfwLibrary.X11.display,
_glfwLibrary.X11.root,
0, 0, // Upper left corner of this window on root
window->width, window->height,
0, // Border width
visual->depth, // Color depth
InputOutput,
visual->visual,
wamask,
&wa
);
window->X11.handle = XCreateWindow(_glfwLibrary.X11.display,
_glfwLibrary.X11.root,
0, 0, // Position
window->width, window->height,
0, // Border width
visual->depth, // Color depth
InputOutput,
visual->visual,
wamask,
&wa);
if (!window->X11.handle)
{
// TODO: Handle all the various error codes here
// TODO: Handle all the various error codes here and translate them
// to GLFW errors
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to create window");
@@ -149,8 +146,8 @@ static GLboolean createWindow(_GLFWwindow* window,
// manager ignore the window completely (ICCCM, section 4)
// The good thing is that this makes undecorated fullscreen windows
// easy to do; the bad thing is that we have to do everything manually
// and some things (like iconify/restore) won't work at all, as they're
// usually performed by the window manager
// and some things (like iconify/restore) won't work at all, as those
// are tasks usually performed by the window manager
XSetWindowAttributes attributes;
attributes.override_redirect = True;
@@ -167,7 +164,7 @@ static GLboolean createWindow(_GLFWwindow* window,
"WM_DELETE_WINDOW",
False);
// Declare the WM protocols we support
// Declare the WM protocols supported by GLFW
{
int count = 0;
Atom protocols[2];
@@ -178,8 +175,8 @@ static GLboolean createWindow(_GLFWwindow* window,
protocols[count++] = _glfwLibrary.X11.wmDeleteWindow;
// The _NET_WM_PING EWMH protocol
// Tells the WM to ping our window and flag us as unresponsive if we
// don't reply within a few seconds
// Tells the WM to ping the GLFW window and flag the application as
// unresponsive if the WM doesn't get a reply within a few seconds
if (_glfwLibrary.X11.wmPing != None)
protocols[count++] = _glfwLibrary.X11.wmPing;
@@ -285,7 +282,7 @@ static void captureCursor(_GLFWwindow* window)
static void showCursor(_GLFWwindow* window)
{
// Un-grab cursor (only in windowed mode: in fullscreen mode we still
// Un-grab cursor (in windowed mode only; in fullscreen mode we still
// want the cursor grabbed in order to confine the cursor to the window
// area)
if (window->X11.cursorGrabbed)
@@ -379,7 +376,7 @@ static void enterFullscreenMode(_GLFWwindow* window)
}
else if (window->X11.overrideRedirect)
{
// In override-redirect mode, we have divorced ourselves from the
// In override-redirect mode we have divorced ourselves from the
// window manager, so we need to do everything manually
XRaiseWindow(_glfwLibrary.X11.display, window->X11.handle);
@@ -407,7 +404,6 @@ static void leaveFullscreenMode(_GLFWwindow* window)
{
_glfwRestoreVideoMode();
// Did we change the screen saver setting?
if (_glfwLibrary.X11.saver.changed)
{
// Restore old screen saver settings
@@ -647,7 +643,8 @@ static void processEvent(XEvent *event)
if (event->xmotion.x != window->X11.cursorPosX ||
event->xmotion.y != window->X11.cursorPosY)
{
// The cursor was moved and we didn't do it
// The cursor was moved by something other than GLFW
int x, y;
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
@@ -715,8 +712,8 @@ static void processEvent(XEvent *event)
else if (_glfwLibrary.X11.wmPing != None &&
(Atom) event->xclient.data.l[0] == _glfwLibrary.X11.wmPing)
{
// The window manager is pinging us to make sure we are still
// responding to events
// The window manager is pinging the application to ensure it's
// still responding to events
event->xclient.window = _glfwLibrary.X11.root;
XSendEvent(_glfwLibrary.X11.display,
@@ -863,7 +860,6 @@ static void processEvent(XEvent *event)
{
case RRScreenChangeNotify:
{
// Show XRandR that we really care
XRRUpdateConfiguration(event);
break;
}
@@ -1070,8 +1066,8 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
if (window->X11.overrideRedirect)
{
// We can't iconify/restore override-redirect windows, as that's
// performed by the window manager
// Override-redirect windows cannot be iconified or restored, as those
// tasks are performed by the window manager
return;
}
@@ -1089,8 +1085,8 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
if (window->X11.overrideRedirect)
{
// We can't iconify/restore override-redirect windows, as that's
// performed by the window manager
// Override-redirect windows cannot be iconified or restored, as those
// tasks are performed by the window manager
return;
}
@@ -1204,7 +1200,7 @@ void _glfwPlatformWaitEvents(void)
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
{
// Store the new position so we can recognise it later
// Store the new position so it can be recognized later
window->X11.cursorPosX = x;
window->X11.cursorPosY = y;