Restructure monitor enumeration

This way is both kinder on event-based enumeration and less work to
unwind allocations for when properly implementing GLFW_OUT_OF_MEMORY.
This commit is contained in:
Camilla Löwy
2016-12-05 01:19:48 +01:00
parent ecda05af29
commit 04f559e28d
21 changed files with 386 additions and 489 deletions
+116 -85
View File
@@ -90,6 +90,122 @@ static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Poll for changes in the set of connected monitors
//
void _glfwPollMonitorsWin32(void)
{
int i, disconnectedCount;
_GLFWmonitor** disconnected;
DWORD adapterIndex, displayIndex;
DISPLAY_DEVICEW adapter, display;
GLFWbool hasDisplays = GLFW_FALSE;
disconnectedCount = _glfw.monitorCount;
disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
memcpy(disconnected,
_glfw.monitors,
_glfw.monitorCount * sizeof(_GLFWmonitor*));
// HACK: Check if any active adapters have connected displays
// If not, this is a headless system or a VMware guest
for (adapterIndex = 0; ; adapterIndex++)
{
ZeroMemory(&adapter, sizeof(DISPLAY_DEVICEW));
adapter.cb = sizeof(DISPLAY_DEVICEW);
if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))
break;
if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
continue;
ZeroMemory(&display, sizeof(DISPLAY_DEVICEW));
display.cb = sizeof(DISPLAY_DEVICEW);
if (EnumDisplayDevicesW(adapter.DeviceName, 0, &display, 0))
{
hasDisplays = GLFW_TRUE;
break;
}
}
for (adapterIndex = 0; ; adapterIndex++)
{
int type = _GLFW_INSERT_LAST;
ZeroMemory(&adapter, sizeof(DISPLAY_DEVICEW));
adapter.cb = sizeof(DISPLAY_DEVICEW);
if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))
break;
if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
continue;
if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
type = _GLFW_INSERT_FIRST;
if (hasDisplays)
{
for (displayIndex = 0; ; displayIndex++)
{
ZeroMemory(&display, sizeof(DISPLAY_DEVICEW));
display.cb = sizeof(DISPLAY_DEVICEW);
if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0))
break;
for (i = 0; i < disconnectedCount; i++)
{
if (disconnected[i] &&
wcscmp(disconnected[i]->win32.displayName,
display.DeviceName) == 0)
{
disconnected[i] = NULL;
break;
}
}
if (i < disconnectedCount)
continue;
_glfwInputMonitor(createMonitor(&adapter, &display),
GLFW_CONNECTED, type);
type = _GLFW_INSERT_LAST;
}
}
else
{
for (i = 0; i < disconnectedCount; i++)
{
if (disconnected[i] &&
wcscmp(disconnected[i]->win32.adapterName,
adapter.DeviceName) == 0)
{
disconnected[i] = NULL;
break;
}
}
if (i < disconnectedCount)
continue;
_glfwInputMonitor(createMonitor(&adapter, NULL),
GLFW_CONNECTED, type);
}
}
for (i = 0; i < disconnectedCount; i++)
{
if (disconnected[i])
_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
}
free(disconnected);
}
// Change the current video mode
//
GLFWbool _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired)
@@ -146,91 +262,6 @@ void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor)
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
_GLFWmonitor** _glfwPlatformGetMonitors(int* count)
{
int found = 0;
DWORD adapterIndex, displayIndex, primaryIndex = 0;
DISPLAY_DEVICEW adapter, display;
GLFWbool hasDisplays = GLFW_FALSE;
_GLFWmonitor** monitors = NULL;
*count = 0;
// HACK: Check if any active adapters have connected displays
// If not, this is a headless system or a VMware guest
for (adapterIndex = 0; ; adapterIndex++)
{
ZeroMemory(&adapter, sizeof(DISPLAY_DEVICEW));
adapter.cb = sizeof(DISPLAY_DEVICEW);
if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))
break;
if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
continue;
ZeroMemory(&display, sizeof(DISPLAY_DEVICEW));
display.cb = sizeof(DISPLAY_DEVICEW);
if (EnumDisplayDevicesW(adapter.DeviceName, 0, &display, 0))
{
hasDisplays = GLFW_TRUE;
break;
}
}
for (adapterIndex = 0; ; adapterIndex++)
{
ZeroMemory(&adapter, sizeof(DISPLAY_DEVICEW));
adapter.cb = sizeof(DISPLAY_DEVICEW);
if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))
break;
if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
continue;
if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
primaryIndex = found;
if (hasDisplays)
{
for (displayIndex = 0; ; displayIndex++)
{
ZeroMemory(&display, sizeof(DISPLAY_DEVICEW));
display.cb = sizeof(DISPLAY_DEVICEW);
if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0))
break;
found++;
monitors = realloc(monitors, sizeof(_GLFWmonitor*) * found);
monitors[found - 1] = createMonitor(&adapter, &display);
}
}
else
{
found++;
monitors = realloc(monitors, sizeof(_GLFWmonitor*) * found);
monitors[found - 1] = createMonitor(&adapter, NULL);
}
}
_GLFW_SWAP_POINTERS(monitors[0], monitors[primaryIndex]);
*count = found;
return monitors;
}
GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
{
if (wcslen(first->win32.displayName))
return wcscmp(first->win32.displayName, second->win32.displayName) == 0;
else
return wcscmp(first->win32.adapterName, second->win32.adapterName) == 0;
}
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
DEVMODEW settings;