mirror of
https://github.com/glfw/glfw.git
synced 2026-09-22 08:50:15 +00:00
Restructure monitor enumeration
This way is both kinder on event-based enumeration and less work to unwind allocations for when properly implementing GLFW_OUT_OF_MEMORY.
This commit is contained in:
+116
-85
@@ -90,6 +90,122 @@ static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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// Poll for changes in the set of connected monitors
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//
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void _glfwPollMonitorsWin32(void)
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{
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int i, disconnectedCount;
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_GLFWmonitor** disconnected;
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DWORD adapterIndex, displayIndex;
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DISPLAY_DEVICEW adapter, display;
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GLFWbool hasDisplays = GLFW_FALSE;
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disconnectedCount = _glfw.monitorCount;
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disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
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memcpy(disconnected,
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_glfw.monitors,
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_glfw.monitorCount * sizeof(_GLFWmonitor*));
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// HACK: Check if any active adapters have connected displays
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// If not, this is a headless system or a VMware guest
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for (adapterIndex = 0; ; adapterIndex++)
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{
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ZeroMemory(&adapter, sizeof(DISPLAY_DEVICEW));
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adapter.cb = sizeof(DISPLAY_DEVICEW);
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if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))
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break;
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if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
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continue;
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ZeroMemory(&display, sizeof(DISPLAY_DEVICEW));
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display.cb = sizeof(DISPLAY_DEVICEW);
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if (EnumDisplayDevicesW(adapter.DeviceName, 0, &display, 0))
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{
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hasDisplays = GLFW_TRUE;
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break;
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}
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}
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for (adapterIndex = 0; ; adapterIndex++)
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{
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int type = _GLFW_INSERT_LAST;
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ZeroMemory(&adapter, sizeof(DISPLAY_DEVICEW));
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adapter.cb = sizeof(DISPLAY_DEVICEW);
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if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))
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break;
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if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
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continue;
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if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
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type = _GLFW_INSERT_FIRST;
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if (hasDisplays)
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{
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for (displayIndex = 0; ; displayIndex++)
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{
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ZeroMemory(&display, sizeof(DISPLAY_DEVICEW));
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display.cb = sizeof(DISPLAY_DEVICEW);
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if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0))
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break;
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for (i = 0; i < disconnectedCount; i++)
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{
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if (disconnected[i] &&
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wcscmp(disconnected[i]->win32.displayName,
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display.DeviceName) == 0)
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{
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disconnected[i] = NULL;
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break;
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}
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}
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if (i < disconnectedCount)
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continue;
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_glfwInputMonitor(createMonitor(&adapter, &display),
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GLFW_CONNECTED, type);
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type = _GLFW_INSERT_LAST;
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}
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}
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else
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{
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for (i = 0; i < disconnectedCount; i++)
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{
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if (disconnected[i] &&
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wcscmp(disconnected[i]->win32.adapterName,
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adapter.DeviceName) == 0)
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{
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disconnected[i] = NULL;
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break;
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}
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}
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if (i < disconnectedCount)
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continue;
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_glfwInputMonitor(createMonitor(&adapter, NULL),
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GLFW_CONNECTED, type);
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}
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}
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for (i = 0; i < disconnectedCount; i++)
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{
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if (disconnected[i])
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_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
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}
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free(disconnected);
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}
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// Change the current video mode
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//
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GLFWbool _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired)
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@@ -146,91 +262,6 @@ void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor)
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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_GLFWmonitor** _glfwPlatformGetMonitors(int* count)
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{
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int found = 0;
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DWORD adapterIndex, displayIndex, primaryIndex = 0;
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DISPLAY_DEVICEW adapter, display;
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GLFWbool hasDisplays = GLFW_FALSE;
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_GLFWmonitor** monitors = NULL;
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*count = 0;
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// HACK: Check if any active adapters have connected displays
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// If not, this is a headless system or a VMware guest
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for (adapterIndex = 0; ; adapterIndex++)
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{
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ZeroMemory(&adapter, sizeof(DISPLAY_DEVICEW));
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adapter.cb = sizeof(DISPLAY_DEVICEW);
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if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))
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break;
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if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
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continue;
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ZeroMemory(&display, sizeof(DISPLAY_DEVICEW));
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display.cb = sizeof(DISPLAY_DEVICEW);
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if (EnumDisplayDevicesW(adapter.DeviceName, 0, &display, 0))
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{
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hasDisplays = GLFW_TRUE;
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break;
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}
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}
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for (adapterIndex = 0; ; adapterIndex++)
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{
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ZeroMemory(&adapter, sizeof(DISPLAY_DEVICEW));
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adapter.cb = sizeof(DISPLAY_DEVICEW);
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if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))
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break;
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if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
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continue;
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if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
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primaryIndex = found;
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if (hasDisplays)
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{
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for (displayIndex = 0; ; displayIndex++)
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{
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ZeroMemory(&display, sizeof(DISPLAY_DEVICEW));
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display.cb = sizeof(DISPLAY_DEVICEW);
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if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0))
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break;
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found++;
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monitors = realloc(monitors, sizeof(_GLFWmonitor*) * found);
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monitors[found - 1] = createMonitor(&adapter, &display);
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}
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}
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else
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{
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found++;
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monitors = realloc(monitors, sizeof(_GLFWmonitor*) * found);
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monitors[found - 1] = createMonitor(&adapter, NULL);
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}
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}
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_GLFW_SWAP_POINTERS(monitors[0], monitors[primaryIndex]);
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*count = found;
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return monitors;
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}
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GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
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{
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if (wcslen(first->win32.displayName))
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return wcscmp(first->win32.displayName, second->win32.displayName) == 0;
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else
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return wcscmp(first->win32.adapterName, second->win32.adapterName) == 0;
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}
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void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
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{
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DEVMODEW settings;
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