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Wayland: Fix window hiding
Corrects the protocol violation when creating an xdg_surface from a wl_surface that already has a buffer due to EGL buffer swaps. This commit is based on PR #1731 by @ghost, but adapted and altered: - The XDG surface and role are now only created when a window is shown to prevent application lists from showing command-line applications with off-screen-only windows - The special case of Wayland+EGL buffer swap is now in the EGL code to mirror how X11 is handled - Adaption to run-time platform selection and separate credits file Fixes #1492 Closes #1731
This commit is contained in:
committed by
Camilla Löwy
parent
e24fe4b189
commit
094aa6d3c7
+9
-21
@@ -812,20 +812,6 @@ int _glfwCreateWindowWayland(_GLFWwindow* window,
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if (wndconfig->title)
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window->wl.title = _glfw_strdup(wndconfig->title);
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if (wndconfig->visible)
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{
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if (!createXdgSurface(window))
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return GLFW_FALSE;
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window->wl.visible = GLFW_TRUE;
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}
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else
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{
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window->wl.xdg.surface = NULL;
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window->wl.xdg.toplevel = NULL;
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window->wl.visible = GLFW_FALSE;
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}
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window->wl.currentCursor = NULL;
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window->wl.monitors = _glfw_calloc(1, sizeof(_GLFWmonitor*));
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@@ -1018,21 +1004,23 @@ void _glfwShowWindowWayland(_GLFWwindow* window)
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{
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if (!window->wl.visible)
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{
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createXdgSurface(window);
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// NOTE: The XDG surface and role are created here so command-line applications
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// with off-screen windows do not appear in for example the Unity dock
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if (!window->wl.xdg.toplevel)
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createXdgSurface(window);
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window->wl.visible = GLFW_TRUE;
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}
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}
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void _glfwHideWindowWayland(_GLFWwindow* window)
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{
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if (window->wl.xdg.toplevel)
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if (window->wl.visible)
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{
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xdg_toplevel_destroy(window->wl.xdg.toplevel);
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xdg_surface_destroy(window->wl.xdg.surface);
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window->wl.xdg.toplevel = NULL;
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window->wl.xdg.surface = NULL;
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window->wl.visible = GLFW_FALSE;
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wl_surface_attach(window->wl.surface, NULL, 0, 0);
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wl_surface_commit(window->wl.surface);
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}
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window->wl.visible = GLFW_FALSE;
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}
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void _glfwRequestWindowAttentionWayland(_GLFWwindow* window)
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