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Add GLFW_FOCUS_ON_SHOW window hint and attribute
This adds a window hint and attribute for controlling whether glfwShowWindow gives the specified window input focus in addition to making it visible. Fixes #1189. Closes #1275.
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@@ -267,6 +267,7 @@ struct _GLFWwndconfig
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GLFWbool floating;
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GLFWbool maximized;
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GLFWbool centerCursor;
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GLFWbool focusOnShow;
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struct {
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GLFWbool retina;
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char frameName[256];
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@@ -372,6 +373,7 @@ struct _GLFWwindow
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GLFWbool decorated;
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GLFWbool autoIconify;
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GLFWbool floating;
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GLFWbool focusOnShow;
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GLFWbool shouldClose;
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void* userPointer;
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GLFWvidmode videoMode;
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+12
-1
@@ -201,6 +201,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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window->decorated = wndconfig.decorated;
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window->autoIconify = wndconfig.autoIconify;
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window->floating = wndconfig.floating;
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window->focusOnShow = wndconfig.focusOnShow;
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window->cursorMode = GLFW_CURSOR_NORMAL;
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window->minwidth = GLFW_DONT_CARE;
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@@ -267,6 +268,7 @@ void glfwDefaultWindowHints(void)
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_glfw.hints.window.focused = GLFW_TRUE;
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_glfw.hints.window.autoIconify = GLFW_TRUE;
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_glfw.hints.window.centerCursor = GLFW_TRUE;
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_glfw.hints.window.focusOnShow = GLFW_TRUE;
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
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// double buffered
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@@ -370,6 +372,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_CENTER_CURSOR:
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_glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_FOCUS_ON_SHOW:
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_glfw.hints.window.focusOnShow = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_CLIENT_API:
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_glfw.hints.context.client = value;
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return;
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@@ -755,7 +760,9 @@ GLFWAPI void glfwShowWindow(GLFWwindow* handle)
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return;
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_glfwPlatformShowWindow(window);
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_glfwPlatformFocusWindow(window);
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if (window->focusOnShow)
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_glfwPlatformFocusWindow(window);
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}
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GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle)
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@@ -810,6 +817,8 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
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return _glfwPlatformWindowMaximized(window);
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case GLFW_HOVERED:
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return _glfwPlatformWindowHovered(window);
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case GLFW_FOCUS_ON_SHOW:
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return window->focusOnShow;
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case GLFW_TRANSPARENT_FRAMEBUFFER:
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return _glfwPlatformFramebufferTransparent(window);
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case GLFW_RESIZABLE:
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@@ -886,6 +895,8 @@ GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
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if (!window->monitor)
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_glfwPlatformSetWindowFloating(window, value);
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}
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else if (attrib == GLFW_FOCUS_ON_SHOW)
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window->focusOnShow = value;
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else
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
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}
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