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Moved version number macro to internal.h.
This lets alternative build environments avoid having to manually keep track of which version of GLFW is being built.
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@@ -122,7 +122,7 @@ void _glfwPlatformTerminate(void)
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const char* _glfwPlatformGetVersionString(void)
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{
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const char* version = _GLFW_VERSION_FULL " Cocoa"
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const char* version = _GLFW_VERSION_NUMBER " Cocoa"
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#if defined(_GLFW_NSGL)
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" NSGL"
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#endif
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