Moved version number macro to internal.h.

This lets alternative build environments avoid having to manually keep
track of which version of GLFW is being built.
This commit is contained in:
Camilla Berglund
2013-11-20 13:58:57 +01:00
parent 23021422f3
commit 0ccbddf767
6 changed files with 6 additions and 6 deletions
-3
View File
@@ -81,6 +81,3 @@
// Define this to 1 if using OpenGL ES 2.0 as the client library
#cmakedefine _GLFW_USE_GLESV2
// The GLFW version as used by glfwGetVersionString
#define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@"