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Moved version number macro to internal.h.
This lets alternative build environments avoid having to manually keep track of which version of GLFW is being built.
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@@ -81,6 +81,3 @@
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// Define this to 1 if using OpenGL ES 2.0 as the client library
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#cmakedefine _GLFW_USE_GLESV2
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// The GLFW version as used by glfwGetVersionString
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#define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@"
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