Moved version number macro to internal.h.

This lets alternative build environments avoid having to manually keep
track of which version of GLFW is being built.
This commit is contained in:
Camilla Berglund
2013-11-20 13:58:57 +01:00
parent 23021422f3
commit 0ccbddf767
6 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -680,7 +680,7 @@ void _glfwPlatformTerminate(void)
const char* _glfwPlatformGetVersionString(void)
{
const char* version = _GLFW_VERSION_FULL " X11"
const char* version = _GLFW_VERSION_NUMBER " X11"
#if defined(_GLFW_GLX)
" GLX"
#elif defined(_GLFW_EGL)