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EGL: Add support for EGL_ANGLE_platform_angle
This adds basic support for selecting the platform type (rendering backend) when running on ANGLE. Related to #1380.
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@@ -27,6 +27,15 @@ are still available.
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For more information see @ref cursor_standard.
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@subsubsection features_34_angle_backend Support for ANGLE rendering backend selection
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GLFW now provides the
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[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for
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requesting a specific rendering backend when using
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[ANGLE](https://chromium.googlesource.com/angle/angle/) to create OpenGL ES
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contexts.
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@subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu
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GLFW now provides the
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@@ -94,6 +103,14 @@ then GLFW will fail to initialize.
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- @ref GLFW_CONTEXT_DEBUG
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- @ref GLFW_FEATURE_UNAVAILABLE
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- @ref GLFW_FEATURE_UNIMPLEMENTED
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- @ref GLFW_ANGLE_PLATFORM_TYPE
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- @ref GLFW_ANGLE_PLATFORM_TYPE_NONE
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- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGL
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- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGLES
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- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D9
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- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11
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- @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN
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- @ref GLFW_ANGLE_PLATFORM_TYPE_METAL
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@section news_archive Release notes for earlier versions
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