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EGL: Add support for EGL_ANGLE_platform_angle
This adds basic support for selecting the platform type (rendering backend) when running on ANGLE. Related to #1380.
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+18
-3
@@ -303,6 +303,7 @@ static void destroyContextEGL(_GLFWwindow* window)
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GLFWbool _glfwInitEGL(void)
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{
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int i;
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EGLint* attribs = NULL;
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const char* extensions;
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const char* sonames[] =
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{
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@@ -408,6 +409,16 @@ GLFWbool _glfwInitEGL(void)
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_glfwStringInExtensionString("EGL_EXT_platform_x11", extensions);
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_glfw.egl.EXT_platform_wayland =
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_glfwStringInExtensionString("EGL_EXT_platform_wayland", extensions);
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_glfw.egl.ANGLE_platform_angle =
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_glfwStringInExtensionString("EGL_ANGLE_platform_angle", extensions);
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_glfw.egl.ANGLE_platform_angle_opengl =
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_glfwStringInExtensionString("EGL_ANGLE_platform_angle_opengl", extensions);
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_glfw.egl.ANGLE_platform_angle_d3d =
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_glfwStringInExtensionString("EGL_ANGLE_platform_angle_d3d", extensions);
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_glfw.egl.ANGLE_platform_angle_vulkan =
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_glfwStringInExtensionString("EGL_ANGLE_platform_angle_vulkan", extensions);
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_glfw.egl.ANGLE_platform_angle_metal =
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_glfwStringInExtensionString("EGL_ANGLE_platform_angle_metal", extensions);
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}
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if (_glfw.egl.EXT_platform_base)
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@@ -418,17 +429,19 @@ GLFWbool _glfwInitEGL(void)
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eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
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}
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_glfw.egl.platform = _glfwPlatformGetEGLPlatform();
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_glfw.egl.platform = _glfwPlatformGetEGLPlatform(&attribs);
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if (_glfw.egl.platform)
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{
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_glfw.egl.display =
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eglGetPlatformDisplayEXT(_glfw.egl.platform,
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_glfwPlatformGetEGLNativeDisplay(),
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NULL);
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attribs);
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}
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else
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_glfw.egl.display = eglGetDisplay(_glfwPlatformGetEGLNativeDisplay());
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free(attribs);
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if (_glfw.egl.display == EGL_NO_DISPLAY)
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{
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_glfwInputError(GLFW_API_UNAVAILABLE,
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@@ -633,7 +646,9 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
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setAttrib(EGL_NONE, EGL_NONE);
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native = _glfwPlatformGetEGLNativeWindow(window);
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if (_glfw.egl.platform)
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// HACK: ANGLE does not implement eglCreatePlatformWindowSurfaceEXT
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// despite reporting EGL_EXT_platform_base
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if (_glfw.egl.platform && _glfw.egl.platform != EGL_PLATFORM_ANGLE_ANGLE)
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{
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window->context.egl.surface =
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eglCreatePlatformWindowSurfaceEXT(_glfw.egl.display, config, native, attribs);
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