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Add lock key modifier bits input mode
This adds the GLFW_MOD_CAPS_LOCK and GLFW_MOD_NUM_LOCK modifier bits. Set the GLFW_LOCK_KEY_MODS input mode to enable these for all callbacks that receive modifier bits. Fixes #946.
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+15
-2
@@ -245,6 +245,9 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
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action = GLFW_REPEAT;
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}
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if (!window->lockKeyMods)
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mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
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if (window->callbacks.key)
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window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
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}
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@@ -254,6 +257,9 @@ void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWb
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if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
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return;
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if (!window->lockKeyMods)
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mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
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if (window->callbacks.charmods)
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window->callbacks.charmods((GLFWwindow*) window, codepoint, mods);
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@@ -275,6 +281,9 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
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if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
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return;
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if (!window->lockKeyMods)
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mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
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if (action == GLFW_RELEASE && window->stickyMouseButtons)
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window->mouseButtons[button] = _GLFW_STICK;
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else
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@@ -406,6 +415,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
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return window->stickyKeys;
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case GLFW_STICKY_MOUSE_BUTTONS:
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return window->stickyMouseButtons;
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case GLFW_LOCK_KEY_MODS:
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return window->lockKeyMods;
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}
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
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@@ -461,7 +472,7 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
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}
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}
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window->stickyKeys = value ? GLFW_TRUE : GLFW_FALSE;
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window->stickyKeys = value;
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}
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else if (mode == GLFW_STICKY_MOUSE_BUTTONS)
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{
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@@ -481,8 +492,10 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
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}
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}
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window->stickyMouseButtons = value ? GLFW_TRUE : GLFW_FALSE;
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window->stickyMouseButtons = value;
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}
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else if (mode == GLFW_LOCK_KEY_MODS)
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window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE;
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else
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
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}
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