Shallow formatting pass (no code changes).

This commit is contained in:
Camilla Berglund
2010-09-08 01:57:24 +02:00
parent bb2c33e97e
commit 105e927b84
8 changed files with 22 additions and 250 deletions
+1 -49
View File
@@ -37,17 +37,12 @@
GLFWAPI int glfwGetKey( int key )
{
// Is GLFW initialized?
if( !_glfwInitialized || !_glfwWin.opened )
{
return GLFW_RELEASE;
}
// Is it a valid key?
if( key < 0 || key > GLFW_KEY_LAST )
{
return GLFW_RELEASE;
}
if( _glfwInput.Key[ key ] == GLFW_STICK )
{
@@ -66,17 +61,12 @@ GLFWAPI int glfwGetKey( int key )
GLFWAPI int glfwGetMouseButton( int button )
{
// Is GLFW initialized?
if( !_glfwInitialized || !_glfwWin.opened )
{
return GLFW_RELEASE;
}
// Is it a valid mouse button?
if( button < 0 || button > GLFW_MOUSE_BUTTON_LAST )
{
return GLFW_RELEASE;
}
if( _glfwInput.MouseButton[ button ] == GLFW_STICK )
{
@@ -95,21 +85,15 @@ GLFWAPI int glfwGetMouseButton( int button )
GLFWAPI void glfwGetMousePos( int *xpos, int *ypos )
{
// Is GLFW initialized?
if( !_glfwInitialized || !_glfwWin.opened )
{
return;
}
// Return mouse position
if( xpos != NULL )
{
*xpos = _glfwInput.MousePosX;
}
if( ypos != NULL )
{
*ypos = _glfwInput.MousePosY;
}
}
@@ -119,17 +103,12 @@ GLFWAPI void glfwGetMousePos( int *xpos, int *ypos )
GLFWAPI void glfwSetMousePos( int xpos, int ypos )
{
// Is GLFW initialized?
if( !_glfwInitialized || !_glfwWin.opened )
{
return;
}
// Don't do anything if the mouse position did not change
if( xpos == _glfwInput.MousePosX && ypos == _glfwInput.MousePosY )
{
return;
}
// Set GLFW mouse position
_glfwInput.MousePosX = xpos;
@@ -137,9 +116,7 @@ GLFWAPI void glfwSetMousePos( int xpos, int ypos )
// If we have a locked mouse, do not change cursor position
if( _glfwWin.mouseLock )
{
return;
}
// Update physical cursor position
_glfwPlatformSetMouseCursorPos( xpos, ypos );
@@ -152,11 +129,8 @@ GLFWAPI void glfwSetMousePos( int xpos, int ypos )
GLFWAPI int glfwGetMouseWheel( void )
{
// Is GLFW initialized?
if( !_glfwInitialized || !_glfwWin.opened )
{
return 0;
}
// Return mouse wheel position
return _glfwInput.WheelPos;
@@ -169,11 +143,8 @@ GLFWAPI int glfwGetMouseWheel( void )
GLFWAPI void glfwSetMouseWheel( int pos )
{
// Is GLFW initialized?
if( !_glfwInitialized || !_glfwWin.opened )
{
return;
}
// Set mouse wheel position
_glfwInput.WheelPos = pos;
@@ -186,11 +157,8 @@ GLFWAPI void glfwSetMouseWheel( int pos )
GLFWAPI void glfwSetKeyCallback( GLFWkeyfun cbfun )
{
// Is GLFW initialized?
if( !_glfwInitialized || !_glfwWin.opened )
{
return;
}
// Set callback function
_glfwWin.keyCallback = cbfun;
@@ -203,11 +171,8 @@ GLFWAPI void glfwSetKeyCallback( GLFWkeyfun cbfun )
GLFWAPI void glfwSetCharCallback( GLFWcharfun cbfun )
{
// Is GLFW initialized?
if( !_glfwInitialized || !_glfwWin.opened )
{
return;
}
// Set callback function
_glfwWin.charCallback = cbfun;
@@ -220,11 +185,8 @@ GLFWAPI void glfwSetCharCallback( GLFWcharfun cbfun )
GLFWAPI void glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun )
{
// Is GLFW initialized?
if( !_glfwInitialized || !_glfwWin.opened )
{
return;
}
// Set callback function
_glfwWin.mouseButtonCallback = cbfun;
@@ -237,11 +199,8 @@ GLFWAPI void glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun )
GLFWAPI void glfwSetMousePosCallback( GLFWmouseposfun cbfun )
{
// Is GLFW initialized?
if( !_glfwInitialized || !_glfwWin.opened )
{
return;
}
// Set callback function
_glfwWin.mousePosCallback = cbfun;
@@ -249,9 +208,7 @@ GLFWAPI void glfwSetMousePosCallback( GLFWmouseposfun cbfun )
// Call the callback function to let the application know the current
// mouse position
if( cbfun )
{
cbfun( _glfwInput.MousePosX, _glfwInput.MousePosY );
}
}
@@ -261,11 +218,8 @@ GLFWAPI void glfwSetMousePosCallback( GLFWmouseposfun cbfun )
GLFWAPI void glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun )
{
// Is GLFW initialized?
if( !_glfwInitialized || !_glfwWin.opened )
{
return;
}
// Set callback function
_glfwWin.mouseWheelCallback = cbfun;
@@ -273,8 +227,6 @@ GLFWAPI void glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun )
// Call the callback function to let the application know the current
// mouse wheel position
if( cbfun )
{
cbfun( _glfwInput.WheelPos );
}
}