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Rename raw input to raw mouse motion, cleanup
This renames 'raw input' to 'raw mouse motion' as there are other kinds of raw input. The update path is restructured to avoid reinitializing all of disabled cursor mode. Modification of shared state is moved out into shared code. Raw mouse motion is disabled by default for compatibility. Related to #1401.
This commit is contained in:
+24
-7
@@ -463,6 +463,7 @@ void _glfwCenterCursorInContentArea(_GLFWwindow* window)
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_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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@@ -484,8 +485,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
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return window->stickyMouseButtons;
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case GLFW_LOCK_KEY_MODS:
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return window->lockKeyMods;
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case GLFW_RAW_INPUT:
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return window->useRawInput;
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case GLFW_RAW_MOUSE_MOTION:
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return window->rawMouseMotion;
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}
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
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@@ -562,17 +563,33 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
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window->stickyMouseButtons = value;
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}
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else if (mode == GLFW_LOCK_KEY_MODS)
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{
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window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE;
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else if (mode == GLFW_RAW_INPUT)
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_glfwPlatformSetRawInput(window, value ? GLFW_TRUE : GLFW_FALSE);
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}
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else if (mode == GLFW_RAW_MOUSE_MOTION)
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{
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if (!_glfwPlatformRawMouseMotionSupported())
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Raw mouse motion is not supported on this system");
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return;
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}
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value = value ? GLFW_TRUE : GLFW_FALSE;
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if (window->rawMouseMotion == value)
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return;
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window->rawMouseMotion = value;
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_glfwPlatformSetRawMouseMotion(window, value);
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}
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else
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
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}
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GLFWAPI int glfwRawInputSupported(void)
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GLFWAPI int glfwRawMouseMotionSupported(void)
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{
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_GLFW_REQUIRE_INIT_OR_RETURN(0);
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return _glfwPlatformRawInputSupported();
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_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
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return _glfwPlatformRawMouseMotionSupported();
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}
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GLFWAPI const char* glfwGetKeyName(int key, int scancode)
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