Rename raw input to raw mouse motion, cleanup

This renames 'raw input' to 'raw mouse motion' as there are other kinds
of raw input.  The update path is restructured to avoid reinitializing
all of disabled cursor mode.  Modification of shared state is moved out
into shared code.  Raw mouse motion is disabled by default for
compatibility.

Related to #1401.
This commit is contained in:
Camilla Löwy
2019-02-11 19:10:20 +01:00
parent 9e29f556fd
commit 1155c83013
13 changed files with 196 additions and 123 deletions
+24 -7
View File
@@ -463,6 +463,7 @@ void _glfwCenterCursorInContentArea(_GLFWwindow* window)
_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
@@ -484,8 +485,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
return window->stickyMouseButtons;
case GLFW_LOCK_KEY_MODS:
return window->lockKeyMods;
case GLFW_RAW_INPUT:
return window->useRawInput;
case GLFW_RAW_MOUSE_MOTION:
return window->rawMouseMotion;
}
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
@@ -562,17 +563,33 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
window->stickyMouseButtons = value;
}
else if (mode == GLFW_LOCK_KEY_MODS)
{
window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE;
else if (mode == GLFW_RAW_INPUT)
_glfwPlatformSetRawInput(window, value ? GLFW_TRUE : GLFW_FALSE);
}
else if (mode == GLFW_RAW_MOUSE_MOTION)
{
if (!_glfwPlatformRawMouseMotionSupported())
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Raw mouse motion is not supported on this system");
return;
}
value = value ? GLFW_TRUE : GLFW_FALSE;
if (window->rawMouseMotion == value)
return;
window->rawMouseMotion = value;
_glfwPlatformSetRawMouseMotion(window, value);
}
else
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
}
GLFWAPI int glfwRawInputSupported(void)
GLFWAPI int glfwRawMouseMotionSupported(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return _glfwPlatformRawInputSupported();
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
return _glfwPlatformRawMouseMotionSupported();
}
GLFWAPI const char* glfwGetKeyName(int key, int scancode)