Rename raw input to raw mouse motion, cleanup

This renames 'raw input' to 'raw mouse motion' as there are other kinds
of raw input.  The update path is restructured to avoid reinitializing
all of disabled cursor mode.  Modification of shared state is moved out
into shared code.  Raw mouse motion is disabled by default for
compatibility.

Related to #1401.
This commit is contained in:
Camilla Löwy
2019-02-11 19:10:20 +01:00
parent 9e29f556fd
commit 1155c83013
13 changed files with 196 additions and 123 deletions
+3 -3
View File
@@ -390,7 +390,7 @@ struct _GLFWwindow
char keys[GLFW_KEY_LAST + 1];
// Virtual cursor position when cursor is disabled
double virtualCursorPosX, virtualCursorPosY;
GLFWbool useRawInput;
GLFWbool rawMouseMotion;
_GLFWcontext context;
@@ -597,8 +597,8 @@ const char* _glfwPlatformGetVersionString(void);
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos);
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
void _glfwPlatformSetRawInput(_GLFWwindow *window, GLFWbool enabled);
GLFWbool _glfwPlatformRawInputSupported(void);
void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled);
GLFWbool _glfwPlatformRawMouseMotionSupported(void);
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
const GLFWimage* image, int xhot, int yhot);
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape);