mirror of
https://github.com/glfw/glfw.git
synced 2026-09-21 00:30:57 +00:00
Added scancode to key callback.
This commit is contained in:
+2
-2
@@ -43,7 +43,7 @@
|
||||
void init( void );
|
||||
void display( void );
|
||||
void reshape( GLFWwindow* window, int w, int h );
|
||||
void key_callback( GLFWwindow* window, int key, int action, int mods );
|
||||
void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods );
|
||||
void DrawBoingBall( void );
|
||||
void BounceBall( double dt );
|
||||
void DrawBoingBallBand( GLfloat long_lo, GLfloat long_hi );
|
||||
@@ -245,7 +245,7 @@ void reshape( GLFWwindow* window, int w, int h )
|
||||
0.0, -1.0, 0.0 ); /* up vector */
|
||||
}
|
||||
|
||||
void key_callback( GLFWwindow* window, int key, int action, int mods )
|
||||
void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods )
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GL_TRUE);
|
||||
|
||||
Reference in New Issue
Block a user