Initial pass for multi-window support.

This commit is contained in:
Camilla Berglund
2010-09-09 18:15:32 +02:00
parent 8247a6b3eb
commit 135194a960
14 changed files with 986 additions and 1006 deletions
+58 -57
View File
@@ -39,55 +39,56 @@
// Enable (show) mouse cursor
//========================================================================
static void enableMouseCursor(void)
static void enableMouseCursor(_GLFWwindow* window)
{
int centerPosX, centerPosY;
if (!_glfwWin.opened || !_glfwWin.mouseLock)
if (_glfwLibrary.cursorLockWindow != window)
return;
// Show mouse cursor
_glfwPlatformShowMouseCursor();
_glfwPlatformShowMouseCursor(window);
centerPosX = _glfwWin.width / 2;
centerPosY = _glfwWin.height / 2;
centerPosX = window->width / 2;
centerPosY = window->height / 2;
if (centerPosX != _glfwInput.MousePosX || centerPosY != _glfwInput.MousePosY)
if (centerPosX != window->mousePosX || centerPosY != window->mousePosY)
{
_glfwPlatformSetMouseCursorPos(centerPosX, centerPosY);
_glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
_glfwInput.MousePosX = centerPosX;
_glfwInput.MousePosY = centerPosY;
window->mousePosX = centerPosX;
window->mousePosY = centerPosY;
if (_glfwWin.mousePosCallback)
if (window->mousePosCallback)
{
_glfwWin.mousePosCallback(_glfwInput.MousePosX,
_glfwInput.MousePosY);
window->mousePosCallback(window->mousePosX,
window->mousePosY);
}
}
// From now on the mouse is unlocked
_glfwWin.mouseLock = GL_FALSE;
_glfwLibrary.cursorLockWindow = NULL;
}
//========================================================================
// Disable (hide) mouse cursor
//========================================================================
static void disableMouseCursor(void)
static void disableMouseCursor(_GLFWwindow* window)
{
if (!_glfwWin.opened || _glfwWin.mouseLock)
if (_glfwLibrary.cursorLockWindow)
return;
// Hide mouse cursor
_glfwPlatformHideMouseCursor();
_glfwPlatformHideMouseCursor(window);
// Move cursor to the middle of the window
_glfwPlatformSetMouseCursorPos(_glfwWin.width >> 1,
_glfwWin.height >> 1);
_glfwPlatformSetMouseCursorPos(window,
window->width / 2,
window->height / 2);
// From now on the mouse is locked
_glfwWin.mouseLock = GL_TRUE;
_glfwLibrary.cursorLockWindow = window;
}
@@ -95,26 +96,26 @@ static void disableMouseCursor(void)
// Enable sticky keys
//========================================================================
static void enableStickyKeys(void)
static void enableStickyKeys(_GLFWwindow* window)
{
_glfwInput.StickyKeys = 1;
window->stickyKeys = GL_TRUE;
}
//========================================================================
// Disable sticky keys
//========================================================================
static void disableStickyKeys(void)
static void disableStickyKeys(_GLFWwindow* window)
{
int i;
_glfwInput.StickyKeys = 0;
window->stickyKeys = GL_FALSE;
// Release all sticky keys
for (i = 0; i <= GLFW_KEY_LAST; i++)
{
if (_glfwInput.Key[i] == 2)
_glfwInput.Key[i] = 0;
if (window->key[i] == GLFW_STICK)
window->key[i] = GLFW_RELEASE;
}
}
@@ -123,26 +124,26 @@ static void disableStickyKeys(void)
// Enable sticky mouse buttons
//========================================================================
static void enableStickyMouseButtons(void)
static void enableStickyMouseButtons(_GLFWwindow* window)
{
_glfwInput.StickyMouseButtons = 1;
window->stickyMouseButtons = GL_TRUE;
}
//========================================================================
// Disable sticky mouse buttons
//========================================================================
static void disableStickyMouseButtons(void)
static void disableStickyMouseButtons(_GLFWwindow* window)
{
int i;
_glfwInput.StickyMouseButtons = 0;
window->stickyMouseButtons = GL_FALSE;
// Release all sticky mouse buttons
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{
if (_glfwInput.MouseButton[i] == 2)
_glfwInput.MouseButton[i] = 0;
if (window->mouseButton[i] == GLFW_STICK)
window->mouseButton[i] = GLFW_RELEASE;
}
}
@@ -151,30 +152,30 @@ static void disableStickyMouseButtons(void)
// Enable system keys
//========================================================================
static void enableSystemKeys(void)
static void enableSystemKeys(_GLFWwindow* window)
{
if (!_glfwWin.sysKeysDisabled)
if (!window->sysKeysDisabled)
return;
_glfwPlatformEnableSystemKeys();
_glfwPlatformEnableSystemKeys(window);
// Indicate that system keys are no longer disabled
_glfwWin.sysKeysDisabled = GL_FALSE;
window->sysKeysDisabled = GL_FALSE;
}
//========================================================================
// Disable system keys
//========================================================================
static void disableSystemKeys(void)
static void disableSystemKeys(_GLFWwindow* window)
{
if (_glfwWin.sysKeysDisabled)
if (window->sysKeysDisabled)
return;
_glfwPlatformDisableSystemKeys();
_glfwPlatformDisableSystemKeys(window);
// Indicate that system keys are now disabled
_glfwWin.sysKeysDisabled = GL_TRUE;
window->sysKeysDisabled = GL_TRUE;
}
@@ -182,18 +183,18 @@ static void disableSystemKeys(void)
// Enable key repeat
//========================================================================
static void enableKeyRepeat(void)
static void enableKeyRepeat(_GLFWwindow* window)
{
_glfwInput.KeyRepeat = 1;
window->keyRepeat = GL_TRUE;
}
//========================================================================
// Disable key repeat
//========================================================================
static void disableKeyRepeat(void)
static void disableKeyRepeat(_GLFWwindow* window)
{
_glfwInput.KeyRepeat = 0;
window->keyRepeat = GL_FALSE;
}
@@ -202,10 +203,10 @@ static void disableKeyRepeat(void)
//************************************************************************
//========================================================================
// Enable certain GLFW/window/system functions.
// Enable certain GLFW/window/system functions
//========================================================================
GLFWAPI void glfwEnable(int token)
GLFWAPI void glfwEnable(GLFWwindow window, int token)
{
if (!_glfwInitialized)
return;
@@ -213,19 +214,19 @@ GLFWAPI void glfwEnable(int token)
switch (token)
{
case GLFW_MOUSE_CURSOR:
enableMouseCursor();
enableMouseCursor(window);
break;
case GLFW_STICKY_KEYS:
enableStickyKeys();
enableStickyKeys(window);
break;
case GLFW_STICKY_MOUSE_BUTTONS:
enableStickyMouseButtons();
enableStickyMouseButtons(window);
break;
case GLFW_SYSTEM_KEYS:
enableSystemKeys();
enableSystemKeys(window);
break;
case GLFW_KEY_REPEAT:
enableKeyRepeat();
enableKeyRepeat(window);
break;
default:
break;
@@ -234,10 +235,10 @@ GLFWAPI void glfwEnable(int token)
//========================================================================
// Disable certain GLFW/window/system functions.
// Disable certain GLFW/window/system functions
//========================================================================
GLFWAPI void glfwDisable(int token)
GLFWAPI void glfwDisable(GLFWwindow window, int token)
{
if (!_glfwInitialized)
return;
@@ -245,19 +246,19 @@ GLFWAPI void glfwDisable(int token)
switch (token)
{
case GLFW_MOUSE_CURSOR:
disableMouseCursor();
disableMouseCursor(window);
break;
case GLFW_STICKY_KEYS:
disableStickyKeys();
disableStickyKeys(window);
break;
case GLFW_STICKY_MOUSE_BUTTONS:
disableStickyMouseButtons();
disableStickyMouseButtons(window);
break;
case GLFW_SYSTEM_KEYS:
disableSystemKeys();
disableSystemKeys(window);
break;
case GLFW_KEY_REPEAT:
disableKeyRepeat();
disableKeyRepeat(window);
break;
default:
break;