Fixed active/focused nomenclature mixing.

This commit is contained in:
Camilla Berglund
2012-11-22 17:04:44 +01:00
parent bce2cd65e1
commit 14355d692f
11 changed files with 54 additions and 53 deletions
+2 -2
View File
@@ -248,12 +248,12 @@ static void window_refresh_callback(GLFWwindow window)
}
}
static void window_focus_callback(GLFWwindow window, int activated)
static void window_focus_callback(GLFWwindow window, int focused)
{
printf("%08x at %0.3f: Window %s\n",
counter++,
glfwGetTime(),
activated ? "activated" : "deactivated");
focused ? "focused" : "defocused");
}
static void window_iconify_callback(GLFWwindow window, int iconified)
+3 -3
View File
@@ -23,7 +23,7 @@
//
//========================================================================
//
// This test is used to test window activation and iconfication for
// This test is used to test window focusing and iconfication for
// fullscreen windows with a video mode differing from the desktop mode
//
//========================================================================
@@ -35,11 +35,11 @@
static GLboolean running = GL_TRUE;
static void window_focus_callback(GLFWwindow window, int activated)
static void window_focus_callback(GLFWwindow window, int focused)
{
printf("%0.3f: Window %s\n",
glfwGetTime(),
activated ? "activated" : "deactivated");
focused ? "focused" : "defocused");
}
static void window_key_callback(GLFWwindow window, int key, int action)
+3 -3
View File
@@ -75,11 +75,11 @@ static void window_size_callback(GLFWwindow window, int width, int height)
glViewport(0, 0, width, height);
}
static void window_focus_callback(GLFWwindow window, int activated)
static void window_focus_callback(GLFWwindow window, int focused)
{
printf("%0.2f Window %s\n",
glfwGetTime(),
activated ? "activated" : "deactivated");
focused ? "focused" : "defocused");
}
static void window_iconify_callback(GLFWwindow window, int iconified)
@@ -152,7 +152,7 @@ int main(int argc, char** argv)
printf("Window is %s and %s\n",
glfwGetWindowParam(window, GLFW_ICONIFIED) ? "iconified" : "restored",
glfwGetWindowParam(window, GLFW_ACTIVE) ? "active" : "inactive");
glfwGetWindowParam(window, GLFW_FOCUSED) ? "focused" : "defocused");
glEnable(GL_SCISSOR_TEST);