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Moved public headers to the GLFW directory.
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@@ -7,7 +7,7 @@ if (MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h)
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set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h internal.h)
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set(common_SOURCES clipboard.c context.c gamma.c init.c input.c joystick.c
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monitor.c time.c window.c)
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@@ -48,7 +48,7 @@
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// inclusion of our own, newer glext.h below
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#define GL_GLEXT_LEGACY
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#include "../include/GL/glfw3.h"
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#include "../include/GLFW/glfw3.h"
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#if defined(_GLFW_USE_OPENGL)
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// This path may need to be changed if you build GLFW using your own setup
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