Add content scale queries

This adds glfwGetWindowContentScale and glfwGetMonitorContentScale for
querying the recommended drawing scale factor for DPI-aware rendering.

Parts of this patch are based on code by @ferreiradaselva.

Fixes #235.
Fixes #439.
Fixes #677.
Fixes #845.
Fixes #898.
This commit is contained in:
Camilla Löwy
2017-08-29 19:19:00 +02:00
parent 1be81a1540
commit 16bf872117
26 changed files with 387 additions and 28 deletions
+60
View File
@@ -1926,6 +1926,36 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
*/
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
/*! @brief Retrieves the content scale for the specified monitor.
*
* This function retrieves the content scale for the specified monitor. The
* content scale is the ratio between the current DPI and the platform's
* default DPI. If you scale all pixel dimensions by this scale then your
* content should appear at an appropriate size. This is especially important
* for text and any UI elements.
*
* The content scale may depend on both the monitor resolution and pixel
* density and on user settings. It may be very different from the raw DPI
* calculated from the physical size and current resolution.
*
* @param[in] monitor The monitor to query.
* @param[out] xscale Where to store the x-axis content scale, or `NULL`.
* @param[out] yscale Where to store the y-axis content scale, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_scale
* @sa @ref glfwGetWindowContentScale
*
* @since Added in version 3.3.
*
* @ingroup monitor
*/
GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
/*! @brief Returns the name of the specified monitor.
*
* This function returns a human-readable name, encoded as UTF-8, of the
@@ -2774,6 +2804,36 @@ GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height)
*/
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
/*! @brief Retrieves the content scale for the specified window.
*
* This function retrieves the content scale for the specified window. The
* content scale is the ratio between the current DPI and the platform's
* default DPI. If you scale all pixel dimensions by this scale then your
* content should appear at an appropriate size. This is especially important
* for text and any UI elements.
*
* On systems where each monitors can have its own content scale, the window
* content scale will depend on which monitor the system considers the window
* to be on.
*
* @param[in] window The window to query.
* @param[out] xscale Where to store the x-axis content scale, or `NULL`.
* @param[out] yscale Where to store the y-axis content scale, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_scale
* @sa @ref glfwGetMonitorContentScale
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
/*! @brief Iconifies the specified window.
*
* This function iconifies (minimizes) the specified window if it was