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Add content scale queries
This adds glfwGetWindowContentScale and glfwGetMonitorContentScale for querying the recommended drawing scale factor for DPI-aware rendering. Parts of this patch are based on code by @ferreiradaselva. Fixes #235. Fixes #439. Fixes #677. Fixes #845. Fixes #898.
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@@ -1288,6 +1288,18 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
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*bottom = contentRect.origin.y - frameRect.origin.y;
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}
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void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
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float* xscale, float* yscale)
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{
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const NSRect points = [window->ns.view frame];
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const NSRect pixels = [window->ns.view convertRectToBacking:points];
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if (xscale)
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*xscale = (float) (pixels.size.width / points.size.width);
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if (yscale)
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*yscale = (float) (pixels.size.height / points.size.height);
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}
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void _glfwPlatformIconifyWindow(_GLFWwindow* window)
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{
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[window->ns.object miniaturize:nil];
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