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Made character unsigned.
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@@ -135,7 +135,7 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
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window->callbacks.key((GLFWwindow*) window, key, action);
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}
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void _glfwInputChar(_GLFWwindow* window, int character)
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void _glfwInputChar(_GLFWwindow* window, unsigned int character)
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{
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// Valid Unicode (ISO 10646) character?
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if (!((character >= 32 && character <= 126) || character >= 160))
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