Made window-related callbacks per-window.

This makes polymorphic behaviour easier to implement and avoids the problem of
events being triggered before the GLFW window object is fully usable.
This commit is contained in:
Camilla Berglund
2012-10-28 13:45:11 +01:00
parent d68acb78bf
commit 18d71c2b6d
23 changed files with 164 additions and 142 deletions
+38 -26
View File
@@ -172,8 +172,8 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
}
// Call user callback function
if (_glfwLibrary.keyCallback && (window->keyRepeat || !repeated))
_glfwLibrary.keyCallback(window, key, action);
if (window->keyCallback && (window->keyRepeat || !repeated))
window->keyCallback(window, key, action);
}
@@ -187,8 +187,8 @@ void _glfwInputChar(_GLFWwindow* window, int character)
if (!((character >= 32 && character <= 126) || character >= 160))
return;
if (_glfwLibrary.charCallback)
_glfwLibrary.charCallback(window, character);
if (window->charCallback)
window->charCallback(window, character);
}
@@ -201,8 +201,8 @@ void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
window->scrollX += xoffset;
window->scrollY += yoffset;
if (_glfwLibrary.scrollCallback)
_glfwLibrary.scrollCallback(window, xoffset, yoffset);
if (window->scrollCallback)
window->scrollCallback(window, xoffset, yoffset);
}
@@ -221,8 +221,8 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action)
else
window->mouseButton[button] = (char) action;
if (_glfwLibrary.mouseButtonCallback)
_glfwLibrary.mouseButtonCallback(window, button, action);
if (window->mouseButtonCallback)
window->mouseButtonCallback(window, button, action);
}
@@ -249,11 +249,11 @@ void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
window->cursorPosY = y;
}
if (_glfwLibrary.cursorPosCallback)
if (window->cursorPosCallback)
{
_glfwLibrary.cursorPosCallback(window,
window->cursorPosX,
window->cursorPosY);
window->cursorPosCallback(window,
window->cursorPosX,
window->cursorPosY);
}
}
@@ -264,8 +264,8 @@ void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
void _glfwInputCursorEnter(_GLFWwindow* window, int entered)
{
if (_glfwLibrary.cursorEnterCallback)
_glfwLibrary.cursorEnterCallback(window, entered);
if (window->cursorEnterCallback)
window->cursorEnterCallback(window, entered);
}
@@ -494,15 +494,17 @@ GLFWAPI void glfwGetScrollOffset(GLFWwindow handle, double* xoffset, double* yof
// Set callback function for keyboard input
//========================================================================
GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun)
GLFWAPI void glfwSetKeyCallback(GLFWwindow handle, GLFWkeyfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.keyCallback = cbfun;
window->keyCallback = cbfun;
}
@@ -510,15 +512,17 @@ GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun)
// Set callback function for character input
//========================================================================
GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun)
GLFWAPI void glfwSetCharCallback(GLFWwindow handle, GLFWcharfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.charCallback = cbfun;
window->charCallback = cbfun;
}
@@ -526,15 +530,17 @@ GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun)
// Set callback function for mouse clicks
//========================================================================
GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun)
GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow handle, GLFWmousebuttonfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.mouseButtonCallback = cbfun;
window->mouseButtonCallback = cbfun;
}
@@ -542,15 +548,17 @@ GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun)
// Set callback function for mouse moves
//========================================================================
GLFWAPI void glfwSetCursorPosCallback(GLFWcursorposfun cbfun)
GLFWAPI void glfwSetCursorPosCallback(GLFWwindow handle, GLFWcursorposfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.cursorPosCallback = cbfun;
window->cursorPosCallback = cbfun;
}
@@ -558,15 +566,17 @@ GLFWAPI void glfwSetCursorPosCallback(GLFWcursorposfun cbfun)
// Set callback function for cursor enter/leave events
//========================================================================
GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun)
GLFWAPI void glfwSetCursorEnterCallback(GLFWwindow handle, GLFWcursorenterfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.cursorEnterCallback = cbfun;
window->cursorEnterCallback = cbfun;
}
@@ -574,14 +584,16 @@ GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun)
// Set callback function for scroll events
//========================================================================
GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun)
GLFWAPI void glfwSetScrollCallback(GLFWwindow handle, GLFWscrollfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.scrollCallback = cbfun;
window->scrollCallback = cbfun;
}
+12 -12
View File
@@ -197,6 +197,18 @@ struct _GLFWwindow
int glRobustness;
PFNGLGETSTRINGIPROC GetStringi;
GLFWwindowsizefun windowSizeCallback;
GLFWwindowclosefun windowCloseCallback;
GLFWwindowrefreshfun windowRefreshCallback;
GLFWwindowfocusfun windowFocusCallback;
GLFWwindowiconifyfun windowIconifyCallback;
GLFWmousebuttonfun mouseButtonCallback;
GLFWcursorposfun cursorPosCallback;
GLFWcursorenterfun cursorEnterCallback;
GLFWscrollfun scrollCallback;
GLFWkeyfun keyCallback;
GLFWcharfun charCallback;
// These are defined in the current port's platform.h
_GLFW_PLATFORM_WINDOW_STATE;
_GLFW_PLATFORM_CONTEXT_STATE;
@@ -213,18 +225,6 @@ struct _GLFWlibrary
_GLFWwindow* windowListHead;
_GLFWwindow* activeWindow;
GLFWwindowsizefun windowSizeCallback;
GLFWwindowclosefun windowCloseCallback;
GLFWwindowrefreshfun windowRefreshCallback;
GLFWwindowfocusfun windowFocusCallback;
GLFWwindowiconifyfun windowIconifyCallback;
GLFWmousebuttonfun mouseButtonCallback;
GLFWcursorposfun cursorPosCallback;
GLFWcursorenterfun cursorEnterCallback;
GLFWscrollfun scrollCallback;
GLFWkeyfun keyCallback;
GLFWcharfun charCallback;
GLFWgammaramp currentRamp;
GLFWgammaramp originalRamp;
int originalRampSize;
+32 -22
View File
@@ -80,8 +80,8 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated)
{
_glfwLibrary.activeWindow = window;
if (_glfwLibrary.windowFocusCallback)
_glfwLibrary.windowFocusCallback(window, activated);
if (window->windowFocusCallback)
window->windowFocusCallback(window, activated);
}
}
else
@@ -106,8 +106,8 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated)
_glfwLibrary.activeWindow = NULL;
if (_glfwLibrary.windowFocusCallback)
_glfwLibrary.windowFocusCallback(window, activated);
if (window->windowFocusCallback)
window->windowFocusCallback(window, activated);
}
}
}
@@ -136,8 +136,8 @@ void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
window->width = width;
window->height = height;
if (_glfwLibrary.windowSizeCallback)
_glfwLibrary.windowSizeCallback(window, width, height);
if (window->windowSizeCallback)
window->windowSizeCallback(window, width, height);
}
@@ -152,8 +152,8 @@ void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
window->iconified = iconified;
if (_glfwLibrary.windowIconifyCallback)
_glfwLibrary.windowIconifyCallback(window, iconified);
if (window->windowIconifyCallback)
window->windowIconifyCallback(window, iconified);
}
@@ -173,8 +173,8 @@ void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
void _glfwInputWindowDamage(_GLFWwindow* window)
{
if (_glfwLibrary.windowRefreshCallback)
_glfwLibrary.windowRefreshCallback(window);
if (window->windowRefreshCallback)
window->windowRefreshCallback(window);
}
@@ -184,8 +184,8 @@ void _glfwInputWindowDamage(_GLFWwindow* window)
void _glfwInputWindowCloseRequest(_GLFWwindow* window)
{
if (_glfwLibrary.windowCloseCallback)
window->closeRequested = _glfwLibrary.windowCloseCallback(window);
if (window->windowCloseCallback)
window->closeRequested = window->windowCloseCallback(window);
else
window->closeRequested = GL_TRUE;
}
@@ -810,15 +810,17 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow handle)
// Set callback function for window size changes
//========================================================================
GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun)
GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow handle, GLFWwindowsizefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.windowSizeCallback = cbfun;
window->windowSizeCallback = cbfun;
}
@@ -826,15 +828,17 @@ GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun)
// Set callback function for window close events
//========================================================================
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun)
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow handle, GLFWwindowclosefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.windowCloseCallback = cbfun;
window->windowCloseCallback = cbfun;
}
@@ -842,15 +846,17 @@ GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun)
// Set callback function for window refresh events
//========================================================================
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun)
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow handle, GLFWwindowrefreshfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.windowRefreshCallback = cbfun;
window->windowRefreshCallback = cbfun;
}
@@ -858,15 +864,17 @@ GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun)
// Set callback function for window focus events
//========================================================================
GLFWAPI void glfwSetWindowFocusCallback(GLFWwindowfocusfun cbfun)
GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow handle, GLFWwindowfocusfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.windowFocusCallback = cbfun;
window->windowFocusCallback = cbfun;
}
@@ -874,15 +882,17 @@ GLFWAPI void glfwSetWindowFocusCallback(GLFWwindowfocusfun cbfun)
// Set callback function for window iconification events
//========================================================================
GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindowiconifyfun cbfun)
GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow handle, GLFWwindowiconifyfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.windowIconifyCallback = cbfun;
window->windowIconifyCallback = cbfun;
}