mirror of
https://github.com/glfw/glfw.git
synced 2026-09-19 15:25:50 +00:00
Made window-related callbacks per-window.
This makes polymorphic behaviour easier to implement and avoids the problem of events being triggered before the GLFW window object is fully usable.
This commit is contained in:
+38
-26
@@ -172,8 +172,8 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
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}
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// Call user callback function
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if (_glfwLibrary.keyCallback && (window->keyRepeat || !repeated))
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_glfwLibrary.keyCallback(window, key, action);
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if (window->keyCallback && (window->keyRepeat || !repeated))
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window->keyCallback(window, key, action);
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}
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@@ -187,8 +187,8 @@ void _glfwInputChar(_GLFWwindow* window, int character)
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if (!((character >= 32 && character <= 126) || character >= 160))
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return;
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if (_glfwLibrary.charCallback)
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_glfwLibrary.charCallback(window, character);
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if (window->charCallback)
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window->charCallback(window, character);
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}
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@@ -201,8 +201,8 @@ void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
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window->scrollX += xoffset;
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window->scrollY += yoffset;
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if (_glfwLibrary.scrollCallback)
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_glfwLibrary.scrollCallback(window, xoffset, yoffset);
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if (window->scrollCallback)
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window->scrollCallback(window, xoffset, yoffset);
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}
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@@ -221,8 +221,8 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action)
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else
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window->mouseButton[button] = (char) action;
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if (_glfwLibrary.mouseButtonCallback)
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_glfwLibrary.mouseButtonCallback(window, button, action);
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if (window->mouseButtonCallback)
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window->mouseButtonCallback(window, button, action);
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}
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@@ -249,11 +249,11 @@ void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
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window->cursorPosY = y;
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}
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if (_glfwLibrary.cursorPosCallback)
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if (window->cursorPosCallback)
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{
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_glfwLibrary.cursorPosCallback(window,
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window->cursorPosX,
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window->cursorPosY);
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window->cursorPosCallback(window,
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window->cursorPosX,
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window->cursorPosY);
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}
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}
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@@ -264,8 +264,8 @@ void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
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void _glfwInputCursorEnter(_GLFWwindow* window, int entered)
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{
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if (_glfwLibrary.cursorEnterCallback)
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_glfwLibrary.cursorEnterCallback(window, entered);
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if (window->cursorEnterCallback)
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window->cursorEnterCallback(window, entered);
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}
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@@ -494,15 +494,17 @@ GLFWAPI void glfwGetScrollOffset(GLFWwindow handle, double* xoffset, double* yof
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// Set callback function for keyboard input
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//========================================================================
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GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun)
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GLFWAPI void glfwSetKeyCallback(GLFWwindow handle, GLFWkeyfun cbfun)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.keyCallback = cbfun;
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window->keyCallback = cbfun;
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}
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@@ -510,15 +512,17 @@ GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun)
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// Set callback function for character input
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//========================================================================
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GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun)
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GLFWAPI void glfwSetCharCallback(GLFWwindow handle, GLFWcharfun cbfun)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.charCallback = cbfun;
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window->charCallback = cbfun;
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}
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@@ -526,15 +530,17 @@ GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun)
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// Set callback function for mouse clicks
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//========================================================================
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GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun)
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GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow handle, GLFWmousebuttonfun cbfun)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.mouseButtonCallback = cbfun;
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window->mouseButtonCallback = cbfun;
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}
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@@ -542,15 +548,17 @@ GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun)
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// Set callback function for mouse moves
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//========================================================================
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GLFWAPI void glfwSetCursorPosCallback(GLFWcursorposfun cbfun)
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GLFWAPI void glfwSetCursorPosCallback(GLFWwindow handle, GLFWcursorposfun cbfun)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.cursorPosCallback = cbfun;
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window->cursorPosCallback = cbfun;
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}
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@@ -558,15 +566,17 @@ GLFWAPI void glfwSetCursorPosCallback(GLFWcursorposfun cbfun)
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// Set callback function for cursor enter/leave events
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//========================================================================
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GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun)
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GLFWAPI void glfwSetCursorEnterCallback(GLFWwindow handle, GLFWcursorenterfun cbfun)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.cursorEnterCallback = cbfun;
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window->cursorEnterCallback = cbfun;
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}
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@@ -574,14 +584,16 @@ GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun)
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// Set callback function for scroll events
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//========================================================================
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GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun)
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GLFWAPI void glfwSetScrollCallback(GLFWwindow handle, GLFWscrollfun cbfun)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.scrollCallback = cbfun;
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window->scrollCallback = cbfun;
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}
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