Made window-related callbacks per-window.

This makes polymorphic behaviour easier to implement and avoids the problem of
events being triggered before the GLFW window object is fully usable.
This commit is contained in:
Camilla Berglund
2012-10-28 13:45:11 +01:00
parent d68acb78bf
commit 18d71c2b6d
23 changed files with 164 additions and 142 deletions
+38 -26
View File
@@ -172,8 +172,8 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
}
// Call user callback function
if (_glfwLibrary.keyCallback && (window->keyRepeat || !repeated))
_glfwLibrary.keyCallback(window, key, action);
if (window->keyCallback && (window->keyRepeat || !repeated))
window->keyCallback(window, key, action);
}
@@ -187,8 +187,8 @@ void _glfwInputChar(_GLFWwindow* window, int character)
if (!((character >= 32 && character <= 126) || character >= 160))
return;
if (_glfwLibrary.charCallback)
_glfwLibrary.charCallback(window, character);
if (window->charCallback)
window->charCallback(window, character);
}
@@ -201,8 +201,8 @@ void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
window->scrollX += xoffset;
window->scrollY += yoffset;
if (_glfwLibrary.scrollCallback)
_glfwLibrary.scrollCallback(window, xoffset, yoffset);
if (window->scrollCallback)
window->scrollCallback(window, xoffset, yoffset);
}
@@ -221,8 +221,8 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action)
else
window->mouseButton[button] = (char) action;
if (_glfwLibrary.mouseButtonCallback)
_glfwLibrary.mouseButtonCallback(window, button, action);
if (window->mouseButtonCallback)
window->mouseButtonCallback(window, button, action);
}
@@ -249,11 +249,11 @@ void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
window->cursorPosY = y;
}
if (_glfwLibrary.cursorPosCallback)
if (window->cursorPosCallback)
{
_glfwLibrary.cursorPosCallback(window,
window->cursorPosX,
window->cursorPosY);
window->cursorPosCallback(window,
window->cursorPosX,
window->cursorPosY);
}
}
@@ -264,8 +264,8 @@ void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
void _glfwInputCursorEnter(_GLFWwindow* window, int entered)
{
if (_glfwLibrary.cursorEnterCallback)
_glfwLibrary.cursorEnterCallback(window, entered);
if (window->cursorEnterCallback)
window->cursorEnterCallback(window, entered);
}
@@ -494,15 +494,17 @@ GLFWAPI void glfwGetScrollOffset(GLFWwindow handle, double* xoffset, double* yof
// Set callback function for keyboard input
//========================================================================
GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun)
GLFWAPI void glfwSetKeyCallback(GLFWwindow handle, GLFWkeyfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.keyCallback = cbfun;
window->keyCallback = cbfun;
}
@@ -510,15 +512,17 @@ GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun)
// Set callback function for character input
//========================================================================
GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun)
GLFWAPI void glfwSetCharCallback(GLFWwindow handle, GLFWcharfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.charCallback = cbfun;
window->charCallback = cbfun;
}
@@ -526,15 +530,17 @@ GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun)
// Set callback function for mouse clicks
//========================================================================
GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun)
GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow handle, GLFWmousebuttonfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.mouseButtonCallback = cbfun;
window->mouseButtonCallback = cbfun;
}
@@ -542,15 +548,17 @@ GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun)
// Set callback function for mouse moves
//========================================================================
GLFWAPI void glfwSetCursorPosCallback(GLFWcursorposfun cbfun)
GLFWAPI void glfwSetCursorPosCallback(GLFWwindow handle, GLFWcursorposfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.cursorPosCallback = cbfun;
window->cursorPosCallback = cbfun;
}
@@ -558,15 +566,17 @@ GLFWAPI void glfwSetCursorPosCallback(GLFWcursorposfun cbfun)
// Set callback function for cursor enter/leave events
//========================================================================
GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun)
GLFWAPI void glfwSetCursorEnterCallback(GLFWwindow handle, GLFWcursorenterfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.cursorEnterCallback = cbfun;
window->cursorEnterCallback = cbfun;
}
@@ -574,14 +584,16 @@ GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun)
// Set callback function for scroll events
//========================================================================
GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun)
GLFWAPI void glfwSetScrollCallback(GLFWwindow handle, GLFWscrollfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.scrollCallback = cbfun;
window->scrollCallback = cbfun;
}