Made window-related callbacks per-window.

This makes polymorphic behaviour easier to implement and avoids the problem of
events being triggered before the GLFW window object is fully usable.
This commit is contained in:
Camilla Berglund
2012-10-28 13:45:11 +01:00
parent d68acb78bf
commit 18d71c2b6d
23 changed files with 164 additions and 142 deletions
+3 -3
View File
@@ -151,9 +151,9 @@ int main(int argc, char** argv)
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetWindowSizeCallback(size_callback);
glfwSetKeyCallback(window, key_callback);
glfwSetWindowCloseCallback(window, window_close_callback);
glfwSetWindowSizeCallback(window, size_callback);
glMatrixMode(GL_PROJECTION);
glOrtho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f);