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https://github.com/glfw/glfw.git
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Formatting.
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+39
-41
@@ -202,30 +202,30 @@ struct _GLFWwindow
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struct _GLFWwindow* next;
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// Window settings and state
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GLboolean iconified; // GL_TRUE if this window is iconified
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GLboolean closeRequested; // GL_TRUE if this window should be closed
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int width, height;
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int positionX, positionY;
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GLboolean resizable; // GL_TRUE if user may resize this window
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GLboolean visible; // GL_TRUE if this window is visible
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void* userPointer;
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_GLFWmonitor* monitor;
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int width, height;
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int positionX, positionY;
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GLboolean iconified;
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GLboolean resizable;
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GLboolean visible;
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GLboolean closeRequested;
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void* userPointer;
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_GLFWmonitor* monitor;
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// Window input state
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GLboolean stickyKeys;
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GLboolean stickyMouseButtons;
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int cursorPosX, cursorPosY;
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int cursorMode;
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double scrollX, scrollY;
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char mouseButton[GLFW_MOUSE_BUTTON_LAST + 1];
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char key[GLFW_KEY_LAST + 1];
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GLboolean stickyKeys;
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GLboolean stickyMouseButtons;
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int cursorPosX, cursorPosY;
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int cursorMode;
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double scrollX, scrollY;
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char mouseButton[GLFW_MOUSE_BUTTON_LAST + 1];
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char key[GLFW_KEY_LAST + 1];
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// OpenGL extensions and context attributes
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int clientAPI;
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int glMajor, glMinor, glRevision;
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GLboolean glForward, glDebug;
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int glProfile;
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int glRobustness;
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int clientAPI;
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int glMajor, glMinor, glRevision;
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GLboolean glForward, glDebug;
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int glProfile;
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int glRobustness;
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PFNGLGETSTRINGIPROC GetStringi;
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GLFWwindowposfun windowPosCallback;
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@@ -252,19 +252,17 @@ struct _GLFWwindow
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*/
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struct _GLFWmonitor
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{
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char* name;
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char* name;
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GLboolean primary;
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GLboolean primary;
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// physical dimensions in millimeters.
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int physicalWidth;
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int physicalHeight;
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// logical orientation of the screen on the desktop
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int positionX;
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int positionY;
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// Physical dimensions in millimeters.
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int widthMM, heightMM;
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// Logical orientation of the screen on the desktop
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int positionX, positionY;
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GLFWvidmode* modes;
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int modeCount;
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GLFWvidmode* modes;
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int modeCount;
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// This is defined in the window API's platform.h
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_GLFW_PLATFORM_MONITOR_STATE;
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@@ -275,19 +273,19 @@ struct _GLFWmonitor
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*/
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struct _GLFWlibrary
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{
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_GLFWhints hints;
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_GLFWhints hints;
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_GLFWwindow* windowListHead;
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_GLFWwindow* focusedWindow;
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_GLFWwindow* windowListHead;
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_GLFWwindow* focusedWindow;
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_GLFWmonitor** monitors;
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int monitorCount;
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GLFWmonitorfun monitorCallback;
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_GLFWmonitor** monitors;
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int monitorCount;
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GLFWmonitorfun monitorCallback;
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GLFWgammaramp currentRamp;
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GLFWgammaramp originalRamp;
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int originalRampSize;
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GLboolean rampChanged;
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GLFWgammaramp currentRamp;
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GLFWgammaramp originalRamp;
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int originalRampSize;
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GLboolean rampChanged;
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// This is defined in the window API's platform.h
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_GLFW_PLATFORM_LIBRARY_WINDOW_STATE;
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@@ -706,7 +704,7 @@ GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig);
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*/
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_GLFWmonitor* _glfwCreateMonitor(const char* name,
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GLboolean primary,
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int physicalWidth, int physicalHeight,
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int widthMM, int heightMM,
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int x, int y);
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/*! @ingroup utility
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