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Documentation work
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@@ -183,8 +183,8 @@ This section is about using CMake to compile and link GLFW along with your
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application. If you want to use an installed binary instead, see @ref
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build_link_cmake_package.
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With just a few changes to your `CMakeLists.txt` you can have the GLFW source
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tree built along with your application.
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With a few changes to your `CMakeLists.txt` you can have the GLFW source tree
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built along with your application.
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When including GLFW as part of your build, you probably don't want to build the
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GLFW tests, examples and documentation. To disable these, set the corresponding
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@@ -249,7 +249,7 @@ This section is about using CMake to link GLFW after it has been built and
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installed. If you want to build it along with your application instead, see
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@ref build_link_cmake_source.
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With just a few changes to your `CMakeLists.txt`, you can locate the package and
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With a few changes to your `CMakeLists.txt` you can locate the package and
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target files generated when GLFW is installed.
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@code{.cmake}
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@@ -312,8 +312,8 @@ GLFW library may look like this:
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cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
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@endcode
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If you are using the shared version of the GLFW library, simply omit the
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`--static` flag.
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If you are using the shared version of the GLFW library, omit the `--static`
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flag.
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@code{.sh}
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cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
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@@ -350,8 +350,8 @@ cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --lib
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@subsection build_link_xcode With Xcode on macOS
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If you are using the dynamic library version of GLFW, simply add it to the
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project dependencies.
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If you are using the dynamic library version of GLFW, add it to the project
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dependencies.
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If you are using the static library version of GLFW, add it and the Cocoa,
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OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can
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