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Documentation work
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@@ -203,9 +203,9 @@ void character_callback(GLFWwindow* window, unsigned int codepoint)
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}
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@endcode
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If you wish to receive even those Unicode code points generated with modifier
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key combinations that a plain text field would ignore, or just want to know
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exactly what modifier keys were used, set a character with modifiers callback.
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If you also wish to receive those Unicode code points generated with modifier
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key combinations that a plain text field would ignore, or want to know exactly
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what modifier keys were used, set a character with modifiers callback.
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@code
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glfwSetCharModsCallback(window, charmods_callback);
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@@ -297,8 +297,8 @@ is provided normally via both the cursor position callback and through polling.
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other features of GLFW. It is not supported and will not work as robustly as
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`GLFW_CURSOR_DISABLED`.
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If you just wish the cursor to become hidden when it is over a window, set
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the cursor mode to `GLFW_CURSOR_HIDDEN`.
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If you only wish the cursor to become hidden when it is over a window but still
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want it to behave normally, set the cursor mode to `GLFW_CURSOR_HIDDEN`.
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@code
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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@@ -501,7 +501,7 @@ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
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}
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@endcode
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A simple mouse wheel, being vertical, provides offsets along the Y-axis.
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A normal mouse wheel, being vertical, provides offsets along the Y-axis.
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@section joystick Joystick input
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