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EGL: Allow native access with defaults on Wayland
The intent of enforcing GLFW_EGL_CONTEXT_API for EGL native access functions was to ensure that the application had requested the same context creation API at window creation time that it then attempted native access for. With the 3.4 ABI this both isn't true anymore, as a single binary may have multiple meanings of GLFW_NATIVE_CONTEXT_API, and is no longer necessary, since glfwGetPlatform provides enough information to disambiguate even without knowing what GLFW_PLATFORM was set to. This all leaves the requirement that the context creation API be GLFW_EGL_CONTEXT_API as just an unnecessary annoyance. Fixes #2518
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+12
-4
@@ -915,8 +915,12 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
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if (window->context.source != GLFW_EGL_CONTEXT_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return EGL_NO_CONTEXT;
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if (_glfw.platform.platformID != GLFW_PLATFORM_WAYLAND ||
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window->context.source != GLFW_NATIVE_CONTEXT_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return EGL_NO_CONTEXT;
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}
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}
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return window->context.egl.handle;
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@@ -931,8 +935,12 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
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if (window->context.source != GLFW_EGL_CONTEXT_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return EGL_NO_SURFACE;
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if (_glfw.platform.platformID != GLFW_PLATFORM_WAYLAND ||
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window->context.source != GLFW_NATIVE_CONTEXT_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return EGL_NO_CONTEXT;
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}
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}
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return window->context.egl.surface;
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