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Move all WGL weirdness to Win32 code
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@@ -526,17 +526,6 @@ void _glfwDestroyContext(_GLFWwindow* window)
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}
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}
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// Analyzes the specified context for possible recreation
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//
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#if defined(_GLFW_WIN32)
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int _glfwAnalyzeContext(const _GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig)
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{
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return _GLFW_RECREATION_NOT_NEEDED;
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}
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#endif // _GLFW_WIN32
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// Returns the Visual and depth of the chosen EGLConfig
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//
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#if defined(_GLFW_X11)
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