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Move all WGL weirdness to Win32 code
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@@ -191,11 +191,6 @@ int _glfwCreateContext(_GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig);
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void _glfwDestroyContext(_GLFWwindow* window);
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#if defined(_GLFW_WIN32)
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int _glfwAnalyzeContext(const _GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig);
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#endif /*_GLFW_WIN32*/
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#if defined(_GLFW_X11)
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GLFWbool _glfwChooseVisual(const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig,
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