Use only LoadLibraryA to match EGL backend

This commit is contained in:
Camilla Berglund
2015-11-08 15:32:25 +01:00
parent dc1b9ce7f0
commit 24f41c8c4c
2 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -275,7 +275,7 @@ int _glfwInitContextAPI(void)
if (!_glfwCreateContextTLS())
return GLFW_FALSE;
_glfw.wgl.opengl32.instance = LoadLibraryW(L"opengl32.dll");
_glfw.wgl.opengl32.instance = LoadLibraryA("opengl32.dll");
if (!_glfw.wgl.opengl32.instance)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to load opengl32.dll");