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Renamed internal cursor position in preparation of new API.
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@@ -1457,8 +1457,8 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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// TODO: Probably check for some corner cases here.
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window->mousePosX = windowX;
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window->mousePosY = windowY;
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window->cursorPosX = windowX;
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window->cursorPosY = windowY;
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}
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return GL_TRUE;
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