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Merge branch '3.3-stable' into new-cursors-on-3.3-stable
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@@ -797,6 +797,11 @@ glfwUpdateGamepadMappings(mappings);
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This function supports everything from single lines up to and including the
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unmodified contents of the whole `gamecontrollerdb.txt` file.
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If you are compiling GLFW from source with CMake you can update the built-in mappings by
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building the _update_mappings_ target. This runs the `GenerateMappings.cmake` CMake
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script, which downloads `gamecontrollerdb.txt` and regenerates the `mappings.h` header
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file.
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Below is a description of the mapping format. Please keep in mind that __this
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description is not authoritative__. The format is defined by the SDL and
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SDL_GameControllerDB projects and their documentation and code takes precedence.
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