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Fix joystick user pointer NULL during disconnect
The joystick code did not distinguish between the allocation status of the GLFW joystick object and whether it is connection to an OS level joystick object. These are now tracked separately. Fixes #2092
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@@ -96,8 +96,7 @@ static CFComparisonResult compareElements(const void* fp,
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//
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static void closeJoystick(_GLFWjoystick* js)
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{
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if (!js->present)
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return;
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_glfwInputJoystick(js, GLFW_DISCONNECTED);
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for (int i = 0; i < CFArrayGetCount(js->ns.axes); i++)
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_glfw_free((void*) CFArrayGetValueAtIndex(js->ns.axes, i));
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@@ -112,7 +111,6 @@ static void closeJoystick(_GLFWjoystick* js)
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CFRelease(js->ns.hats);
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_glfwFreeJoystick(js);
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_glfwInputJoystick(js, GLFW_DISCONNECTED);
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}
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// Callback for user-initiated joystick addition
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@@ -289,9 +287,9 @@ static void removeCallback(void* context,
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{
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for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
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{
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if (_glfw.joysticks[jid].ns.device == device)
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if (_glfw.joysticks[jid].connected && _glfw.joysticks[jid].ns.device == device)
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{
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closeJoystick(_glfw.joysticks + jid);
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closeJoystick(&_glfw.joysticks[jid]);
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break;
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}
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}
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@@ -382,7 +380,10 @@ GLFWbool _glfwInitJoysticksCocoa(void)
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void _glfwTerminateJoysticksCocoa(void)
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{
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for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
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closeJoystick(_glfw.joysticks + jid);
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{
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if (_glfw.joysticks[jid].connected)
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closeJoystick(&_glfw.joysticks[jid]);
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}
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if (_glfw.ns.hidManager)
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{
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@@ -455,7 +456,7 @@ int _glfwPollJoystickCocoa(_GLFWjoystick* js, int mode)
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}
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}
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return js->present;
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return js->connected;
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}
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const char* _glfwGetMappingNameCocoa(void)
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