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Fix typos and other issues in docs
This fixes spelling, grammar and punctuation issues, missing words and stray words across the documentation. A confusing sentence was removed from the tutorial. Closes #2085
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@@ -45,7 +45,7 @@ Linux and FreeBSD you will need a few extra packages.
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To compile GLFW for X11, you need to have the X11 development packages
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installed. They are not needed to build or run programs that use GLFW.
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On Debian and derivates like Ubuntu and Linux Mint the `xorg-dev` meta-package
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On Debian and derivatives like Ubuntu and Linux Mint the `xorg-dev` meta-package
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pulls in the development packages for all of X11.
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@code{.sh}
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@@ -83,7 +83,7 @@ development packages installed. They are not needed to build or run programs th
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GLFW. You will also need to set the @ref GLFW_BUILD_WAYLAND CMake option in the next
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step when generating build files.
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On Debian and derivates like Ubuntu and Linux Mint you will need the `libwayland-dev`,
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On Debian and derivatives like Ubuntu and Linux Mint you will need the `libwayland-dev`,
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`libxkbcommon-dev` and `wayland-protocols` packages and the `xorg-dev` meta-package.
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These will pull in all other dependencies.
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@@ -142,7 +142,7 @@ If you wish change any CMake variables in the list, press _Configure_ and then
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_Generate_ to have the new values take effect. The variable list will be
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populated after the first configure step.
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By default GLFW will use X11 on Linux and other Unix-like systems other than macOS. To
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By default, GLFW will use X11 on Linux and other Unix-like systems other than macOS. To
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include support for Wayland as well, set the @ref GLFW_BUILD_WAYLAND option in the GLFW
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section of the variable list, then apply the new value as described above.
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@@ -176,7 +176,7 @@ flag.
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cmake -S path/to/glfw -B path/to/build -G Xcode
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@endcode
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By default GLFW will use X11 on Linux and other Unix-like systems other
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By default, GLFW will use X11 on Linux and other Unix-like systems other
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than macOS. To also include support for Wayland, set the @ref GLFW_BUILD_WAYLAND CMake
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option.
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@@ -263,12 +263,12 @@ build GLFW as a static library, `SHARED` to build it as a shared library
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@anchor GLFW_BUILD_EXAMPLES
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__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
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along with the library. This is enabled by default unless GLFW is being built
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as a sub-project of a larger CMake project.
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as a subproject of a larger CMake project.
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@anchor GLFW_BUILD_TESTS
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__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
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built along with the library. This is enabled by default unless GLFW is being
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built as a sub-project of a larger CMake project.
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built as a subproject of a larger CMake project.
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@anchor GLFW_BUILD_DOCS
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__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
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@@ -358,7 +358,7 @@ For more details see the
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@section compile_manual Compiling GLFW manually
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If you wish to compile GLFW without its CMake build environment then you will have to do
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at least some of the platform detection yourself. There are preprocessor macros for
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at least some platform-detection yourself. There are preprocessor macros for
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enabling support for the platforms (window systems) available. There are also optional,
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platform-specific macros for various features.
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