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Fix typos and other issues in docs
This fixes spelling, grammar and punctuation issues, missing words and stray words across the documentation. A confusing sentence was removed from the tutorial. Closes #2085
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@@ -61,7 +61,7 @@ information. The name and number of this chapter unfortunately varies between
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versions and APIs, but has at times been named _Shared Objects and Multiple
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Contexts_.
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GLFW comes with a barebones object sharing example program called `sharing`.
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GLFW comes with a bare-bones object sharing example program called `sharing`.
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@subsection context_offscreen Offscreen contexts
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@@ -189,7 +189,7 @@ it suppresses the development environment's OpenGL or OpenGL ES header.
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#include <GLFW/glfw3.h>
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@endcode
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Finally you need to initialize glad once you have a suitable current context.
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Finally, you need to initialize glad once you have a suitable current context.
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@code
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window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
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@@ -205,7 +205,7 @@ gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
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Once glad has been loaded, you have access to all OpenGL core and extension
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functions supported by both the context you created and the glad loader you
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generated and you are ready to start rendering.
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generated. After that, you are ready to start rendering.
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You can specify a minimum required OpenGL or OpenGL ES version with
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[context hints](@ref window_hints_ctx). If your needs are more complex, you can
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