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Fix typos and other issues in docs
This fixes spelling, grammar and punctuation issues, missing words and stray words across the documentation. A confusing sentence was removed from the tutorial. Closes #2085
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@@ -162,7 +162,7 @@ GLFW can be compiled for more than one platform (window system) at once. This l
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a single library binary support both X11 and Wayland on Linux and other Unix-like systems.
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You can control platform selection via the @ref GLFW_PLATFORM initialization hint. By
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default this is set to @ref GLFW_ANY_PLATFORM, which will look for supported window
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default, this is set to @ref GLFW_ANY_PLATFORM, which will look for supported window
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systems in order of priority and select the first one it finds. It can also be set to any
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specific platform to have GLFW only look for that one.
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@@ -269,9 +269,9 @@ This will destroy any remaining window, monitor and cursor objects, restore any
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modified gamma ramps, re-enable the screensaver if it had been disabled and free
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any other resources allocated by GLFW.
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Once the library is terminated, it is as if it had never been initialized and
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Once the library is terminated, it is as if it had never been initialized, therefore
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you will need to initialize it again before being able to use GLFW. If the
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library was not initialized or had already been terminated, it return
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library was not initialized or had already been terminated, it returns
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immediately.
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@@ -391,14 +391,14 @@ which monitor the window is currently considered to be on.
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This section describes the conditions under which GLFW can be expected to
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function, barring bugs in the operating system or drivers. Use of GLFW outside
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of these limits may work on some platforms, or on some machines, or some of the
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these limits may work on some platforms, or on some machines, or some of the
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time, or on some versions of GLFW, but it may break at any time and this will
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not be considered a bug.
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@subsection lifetime Pointer lifetimes
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GLFW will never free any pointer you provide to it and you must never free any
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GLFW will never free any pointer you provide to it, and you must never free any
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pointer it provides to you.
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Many GLFW functions return pointers to dynamically allocated structures, strings
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@@ -602,15 +602,15 @@ The format of the string is as follows:
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- The names of the always supported context creation APIs EGL and OSMesa
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- Any additional compile-time options, APIs and (on Windows) what compiler was used
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For example, GLFW 3.4 compiled as a DLL for Windows with MinGW may have a version string
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For example, compiling GLFW 3.4 with MinGW as a DLL for Windows, may result in a version string
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like this:
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@code
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3.4.0 Win32 WGL Null EGL OSMesa MinGW DLL
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@endcode
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While GLFW compiled as as static library for Linux with both Wayland and X11 enabled may
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have a version string like this:
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Compiling GLFW as a static library for Linux, with both Wayland and X11 enabled, may
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result in a version string like this:
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@code
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3.4.0 Wayland X11 GLX Null EGL OSMesa monotonic
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